Age | Commit message (Collapse) | Author |
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overlaps less with vehicle images.
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relatives
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setting of the error message to a single place
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road vehicles; only ROAD isn't always enough. Also unify the way of writing it.
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vehicle type specific strings for a specific message
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waypoint_func.h
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all over the place when using the more advanced station types.
-Change: make (rail) waypoints sub classes of 'base stations', make buoys waypoints and unify code between them where possible.
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the unload counter/stuck when the vehicle is unloading. It'll be automatically reset once the vehicle wants to leave the station
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codes and group them logically
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used in the vehicle list GUIs.
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in a WWT_MATRIX data field.
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1/8 vehicle length.
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vehicle details window, draw as many parts as the window fits instead of always up to a vehicle length of 80/8.
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around road vehicles and flipping parts of trains in the depot
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carry" line always showed the ship refit tooltip
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functions
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Is/Set/HasArticulatedPart member of RoadVehicle.
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IsTrainWagon(), IsMultiheaded(), EngineHasArticPart() and IsRearDualheaded() members of Train
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to deal with sizeof() wrt. typedef-ed arrays.
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instances to more meaningful names.
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prevent unnecessary inclusion newgrf.h anyway
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casts when converting Vehicle to specialised vehicle types. Includes safety check
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company-based settings, so in a multiplayer game everyone can change them.
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reached like break after returns or break after functions that never return (i.e. NOT_REACHED)
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const is (accidentally?) removed using C-style casts.
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unnecessarily add it.
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struct so (some vehicle related) NewGRF cache 'desyncs' can be tested easier.
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from VehicleRail to Train
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make it static.
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PoolItem::IsValidID(index)
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-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
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