Age | Commit message (Collapse) | Author |
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it's default cargotype failed, causing problems for AIs
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invalid cargo sub types for the build year of the vehicle. Fall back to another cargo sub type with the exact same name, otherwise fallback to cargo sub type 0.
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unneeded wrapper functions
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vehicles only apply to the GRF locally, if it defines engines of that type itself.
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and cost factor and use it consistently for vehicle purchase, running cost, and refit cost.
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consistent. Now always the cargo class decides.
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which were sometimes missing and sometimes just typos
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for more consistency and distinguishability.
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what was already cloned instead of leaving it 'for free'
-Fix: make cloning multiheaded trains possible with with 'max - 1' vehicles existing
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building (in the future buying) vehicles.
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relatives
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difference? :)
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setting of the error message to a single place
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vehicle type specific strings for a specific message
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GetNextVehicle(), GetPrevVehicle(), GetNextUnit(), GetPrevUnit() members of Train
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functions
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Is/Set/HasArticulatedPart member of RoadVehicle.
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IsTrainWagon(), IsMultiheaded(), EngineHasArticPart() and IsRearDualheaded() members of Train
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casts when converting Vehicle to specialised vehicle types. Includes safety check
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code style.
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company-based settings, so in a multiplayer game everyone can change them.
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unnecessarily add it.
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from VehicleRail to Train
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PoolItem::IsValidID() and PoolItem::Get()
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PoolItem::IsValidID(index)
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this ID' from 'some' strings and replace the string name with something more sensible.
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sources too
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