Age | Commit message (Collapse) | Author |
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std::vector::[push|emplace]_back()
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a refit if required.
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landing
This adds a new flag that gets stored in the savegame, but it should still be compatible both ways, hence no save version bump.
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constructor, to make conversions more explicit.
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whether the vehicle is in a depot or station, and do not ask whether the vehicle currently allows station-refitting. Also hide the refit cost for orders, it is not predictable.
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the return is not NULL)
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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when they are not supposed to, and truncate cargo appropiately if they are allowed to.
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to a new function, GetDepotVehicleType (cirdan, LordAro)
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during (un)loading.
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subtype, also when refitting multiple vehicles.
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CargoList::MoveTo, i.e. pass the amount to truncate (fonsinchen)
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appropriately on creation (peter1138)
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ispercent (peter1138)
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(peter1138)
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vehicles were renamed. (Juanjo)
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consistent across vehicle types and add IsChainInDepot instead, if that is what shall be checked.
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in a chain (i.e. primary vehicle or free wagon).
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nevertheless, if it is already carrying the right thing.
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executing any refit.
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if only the subtype differed.
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check all articulated parts of a vehicle to find a shared cargo subtype.
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Engine::DetermineCapacity().
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returning D0xx texts.
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vehicles.
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callback as a signed value.
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auto-refitting.
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station when the vehicle allows it.
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old and new cargo type.
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Vehicle to simplify code.
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