summaryrefslogtreecommitdiff
path: root/src/vehicle_base.h
AgeCommit message (Collapse)Author
2009-05-23(svn r16397) -Codechange: move GetVehicleOrder/GetLastVehicleOrder into Vehiclerubidium
2009-05-23(svn r16394) -Codechange: move (NewGRF) cache variables into a separate ↵rubidium
struct so (some vehicle related) NewGRF cache 'desyncs' can be tested easier.
2009-05-22(svn r16393) -Codechange: move VehicleRail to Train.rubidium
2009-05-22(svn r16392) -Codechange: move some variables (the ones that aren't caches) ↵rubidium
from VehicleRail to Train
2009-05-22(svn r16391) -Codechange: use Train instead of Vehicle where appropriate.rubidium
2009-05-22(svn r16390) -Codechange: move u.road to RoadVehicle.rubidium
2009-05-22(svn r16388) -Codechange: move u.air to Aircraftrubidium
2009-05-22(svn r16385) -Codechange: move u.disaster to DisasterVehicle.rubidium
2009-05-22(svn r16384) -Codechange: move u.effect to EffectVehiclerubidium
2009-05-22(svn r16382) -Codechange: make GetVehicleTrackdir a member function of Vehicle.rubidium
2009-05-22(svn r16380) -Codechange: rename pool.hpp to pool_type.hppsmatz
2009-05-22(svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation ↵smatz
time, binary size and run time (with asserts disabled) should be improved
2009-05-22(svn r16377) -Codechange: unify FOR_ALL_* macros, use separate index ↵smatz
variable instead of var->index
2009-05-22(svn r16376) -Codechange: Vehicle::Tick() now returns false if the vehicle ↵smatz
was deleted
2009-05-17(svn r16333) -Cleanup: remove a bunch of unused wrapper functions.rubidium
2009-05-17(svn r16327) -Codechange: replace IsValidPoolItemID(index) by ↵smatz
PoolItem::IsValidID(index)
2009-05-16(svn r16326) -Codechange: replace GetPoolItemPoolSize() by ↵smatz
PoolItem::GetPoolSize()
2009-05-16(svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index)smatz
2009-05-13(svn r16302) -Codechange: remove Vehicle::AllocateListsmatz
2009-05-09(svn r16261) -Fix (r16260): Replace a space with a newline and a tab. ↵frosch
(thanks smatz)
2009-05-09(svn r16260) -Codechange: Add Vehicle::IncrementOrderIndex() to deduplicate ↵frosch
some code.
2009-03-11(svn r15672) -Codechange: (left,right,top,bottom)_coord -> ↵rubidium
coord.(left,right,top,bottom), i.e. use Rect.
2009-03-04(svn r15617) -Change [FS#2694]: vehicle variables 40-43 weren't cached ↵rubidium
(though spec stated they are). Caching these variables can yield a 10+% speed increase when those vehicle variables are queried often.
2009-02-09(svn r15434) -Codechange: bit of type safety for the DC_xxx flags.rubidium
2009-02-09(svn r15428) -Codechange: consistently use colour instead of having both ↵rubidium
color and colour.
2009-02-05(svn r15354) -Fix (r14803): first shared of a vehicle could be NULL making ↵rubidium
it impossible to (share-)clone the vehicle.
2009-02-01(svn r15308) -Codechange: Deduplicate km-ish/h -> mph conversions.frosch
2009-01-23(svn r15216) -Feature: native support for Transport Tycoon (Original) ↵smatz
savegames. Based on SVXConverter's source code and documentation by Roman Vetter
2009-01-10(svn r14949) -Cleanup: pointer coding stylerubidium
2009-01-04(svn r14828) -Codechange: move most of save/load-specific code to separate filessmatz
2009-01-03(svn r14803) -Codechange: move order list management into it's own class and ↵rubidium
remove the order count from the savegame as we can easily count that (PhilSophus)
2009-01-03(svn r14801) -Codechange: don't reference Vehicle::num_orders directly but ↵rubidium
through a method GetNumOrders() (PhilSophus)
2008-12-26(svn r14753) -Fix (r1): after buying a company, one could have more vehicles ↵smatz
with the same UnitID
2008-12-26(svn r14745) -Codechange: move "depot_list" and "leave_depot_immediately" ↵rubidium
out of the vehicle struct (saving up to 16 bytes per vehicle) as it is only used to tell a calling function entered a depot (for autoreplace).
2008-12-20(svn r14702) -Documentation: Add a note about the meaning and validity of ↵frosch
Vehicle::dest_tile.
2008-11-18(svn r14592) -Feature [FS#1124]: non-destructive autofill with option to ↵rubidium
keep waiting times (PhilSophus)
2008-09-30(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.rubidium
2008-09-30(svn r14421) -Codechange: rename all player variables/types to company *or* ↵rubidium
client so it is immediatelly clear which one you are working with.
2008-09-25(svn r14398) -Cleanup (r14395): unused function sneaked insmatz
2008-09-24(svn r14395) -Fix [FS#2285]: crashes and GUI desyncs when order is ↵smatz
deleted/modified while the timetable window is open -Fix: close any dropdown and child windows in the Order and Timetable windows when selected order is deselected, deleted, ...
2008-08-17(svn r14096) -Codechange: merge the shared order's vehicle list management ↵rubidium
to a single location.
2008-08-16(svn r14085) -Cleanup (r14083): Remove no longer used functions.frosch
2008-08-16(svn r14083) -Fix [FS#1264, FS#2037, FS#2038, FS#2110]: Rewrite the ↵frosch
autoreplace kernel.
2008-08-02(svn r13950) -Add [YAPP]: Trains can now also be in a 'stuck' state when ↵rubidium
waiting on a path reservation. (michi_cc)
2008-07-08(svn r13681) -Revert (r13678, r13677): the fixes didn't work in all cases ↵rubidium
(assertions on savegame loads). -Fix [FS#2102]: but now in a hopefully beter way.
2008-07-06(svn r13678) -Fix (r13677): electric trains from pre elrail savegames would ↵rubidium
get stopped on load.
2008-05-21(svn r13205) -Codechange: Remove unnecessary code-style-buggering-up macro.peter1138
2008-05-07(svn r12986) -Codechange: move the landscape and transport related types ↵rubidium
from openttd.h to their own headers.
2008-05-04(svn r12940) -Fix [FS#1974](r12913): [autoreplace] a vehicle backup should ↵bjarni
include the cargo packets in the vehicle as well
2008-04-27(svn r12913) -Add: ability to backup and restore a player's economic data ↵bjarni
and data for a vehicle (or chain of vehicles) Autoreplace uses this with the following benefits: -Mass autoreplace (the button in the depot window) will now estimate costs correctly -Autoreplace now either replaces correctly or manages to keep the original vehicle (no more broken trains) Thanks to Ammler for testing this