summaryrefslogtreecommitdiff
path: root/src/vehicle.h
AgeCommit message (Collapse)Author
2007-09-09(svn r11068) -Codechange: remove Vehicle::HasFront as all vehicles have the ↵rubidium
Vehicle::first pointer correctly set.
2007-09-09(svn r11065) -Documentation [FS#1186]: of the dirty marking/repainting ↵rubidium
subsystem. Patch by Progman.
2007-09-07(svn r11057) -Fix [FS#1215]: loading TTD savegames went into an infinite ↵rubidium
loop due to not yet properly set next and previous pointers.
2007-08-30(svn r11011) -Fix [FS#1129]: GetFirstVehicleInChain did change the game ↵rubidium
state while being marked const. -Codechange: do not brute force determine the first vehicle in the chain or previous vehicle, but do it by properly accounting the previous and first pointers when updating the next pointer. This gives a performance increase of about 15% when there are a lot of vehicles in the game.
2007-08-30(svn r11004) -Codechange: some reworks of the saveload mechanism to be able ↵rubidium
to save and load private and protected variables in the vehicle struct.
2007-08-30(svn r11003) -Codechange: replace Vehicle->next to Vehicle->Next() and ↵rubidium
Vehicle->SetNext() so we can trap instances that change a next pointer and (in the future) update the first/previous pointers based on that.
2007-08-29(svn r11001) -Codechange: unify the way to determine whether a vehicle is in ↵rubidium
a depot.
2007-08-29(svn r10999) -Codechange: unify the way the running cost of a vehicle is ↵rubidium
determined. Patch by nycom.
2007-08-29(svn r10997) -Codechange: unify the vehicle view window. Patch by PhilSophus.rubidium
2007-08-28(svn r10995) -Codechange: unify the way to get the displayed maxium speed of ↵rubidium
a vehicle. Patch by nycom.
2007-08-26(svn r10985) -Codechange: unify/remove duplicate ↵rubidium
CcClone(Aircraft|RoadVeh|Ship|Train) in favour of CcCloneVehicle.
2007-08-26(svn r10984) -Codechange: unify the way one can get the current speed in the ↵rubidium
same forwat so we can display it.
2007-08-05(svn r10799) -Fix: only calling QuickFree and not the destructor on pool ↵rubidium
cleanups might cause memory leaks due to the way C++ works.
2007-08-05(svn r10798) -Fix [FS#1105]: virtual functions do not work in destructors :(.rubidium
2007-08-03(svn r10772) -Codechange: also make use of the generic clean and destroy ↵rubidium
pool callback functions for vehicle.
2007-08-03(svn r10770) -Codechange: use the pool item class as super class for the ↵rubidium
vehicle struct. -Codechange: do not force "special" vehicles to be allocated in the low 1024 vehicle slots and non "special" vehicles in the rest of the slots.
2007-08-02(svn r10756) -Codechange: use vehicle->IsValid in favour of ↵rubidium
IsValidVehicle(vehicle).
2007-07-26(svn r10697) -Codechange: give a more sensible names to some of the unkX ↵rubidium
variables.
2007-07-24(svn r10673) -Cleanup: some assorted style cleanups. Primarily type* var -> ↵rubidium
type *var.
2007-07-01(svn r10409) -Codechange: replace (Aircraft|RoadVeh|Ship|Train)_Tick with a ↵rubidium
Tick method in the Vehicle class.
2007-07-01(svn r10408) -Codechange: make GetImage a class method of Vehicle instead of ↵rubidium
Get(Aircraft|RoadVeh|Ship|Train)Image.
2007-06-27(svn r10363) -Fix [FS#911]: invalidating autoreplace windows didn't take ↵peter1138
account of vehicle group (Matthias Wolf)
2007-06-27(svn r10353) -Fix/Feature [FS#669]: disallow (in the GUI) the building of ↵rubidium
infrastructure you do not have available vehicles for. This means that the airport building button is disabled till you can actually build aircraft. The game itself will not disallow you to build the infrastructure and this "new" behaviour can be overriden with a patch setting.
2007-06-25(svn r10331) -Feature: Add the possibility of automatically filling in ↵maedhros
timetables based on the times from the first (or subsequent) run-throughs.
2007-06-22(svn r10270) -Add: prefixed the loading indicator with an arrow, up meaning ↵truelight
vehicle is loading, down meaning vehicle is unloading
2007-06-22(svn r10266) -Codechange: keep track of the origin, time of travel and ↵rubidium
accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it.
2007-06-21(svn r10254) -Feature: loading indicator, which shows in % how full a ↵truelight
vehicle is while loading/unloading (TheJosh)
2007-06-20(svn r10236) -Feature: Introduce a form of timetabling for vehicles.maedhros
2007-06-18(svn r10208) -Codechange: replace int32 with Money where appropriate.rubidium
2007-06-18(svn r10197) -Codechange: replace int32 with CommandCost where appropriate.rubidium
2007-06-12(svn r10111) -Codechange: Add new vehicle hash table for collision detection ↵peter1138
and finding vehicles on a tile. The hash area scanned is far smaller than the old hash table, which is now used for viewport updates only. This should give a significant performance improvement for games with many vehicles. (Based on work by 'B. N. SmatZ!' and 'madman2003')
2007-06-11(svn r10097) -Feature: Add support for articulated road vehicles, or ↵maedhros
callbacks 11 and 17 for road vehicles for those who prefer the technical explanation.
2007-06-01(svn r10009) -Codechange: Add and use Vehicle::IsPrimaryVehicle to replace ↵maedhros
individual checks depending on the vehicle type.
2007-05-24(svn r9914) -Codechange: prepare GTTS and the pathfinders to handle multiple ↵rubidium
road types on a single tile.
2007-05-19(svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you ↵rubidium
can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
2007-05-18(svn r9872) -Codechange: more type strictness for vehicle typesrubidium
2007-05-15(svn r9841) -Codechange: add a little more type strictness to the vehicle types.rubidium
2007-05-14(svn r9836) -Codechange: make non-improved loading happen FIFO-ish; ↵rubidium
generally loading/unloading will happen fifo, but there are no guarantees on the FIFO-ness. For (better) FIFO guarantees you still need to use improved loading.
2007-05-13(svn r9831) -Codechange: more refactoring of the loading/unloading.rubidium
2007-05-10(svn r9818) -Codechange: Cache wagon override sprite set whenever consist is ↵peter1138
changed, instead of 'recalculating' it every time it is used or just tested.
2007-05-07(svn r9808) -Codechange: unify the Handle<VehicleType>Loading functions.rubidium
2007-05-07(svn r9807) -Codechange: unify playing of sound when vehicle has been loaded ↵rubidium
and leaves the station.
2007-05-06(svn r9794) -Codechange: refactor the question whether a vehicle can be ↵rubidium
loaded into LoadUnloadVehicle instead of duplicating it for each vehicle.
2007-05-04(svn r9784) -Codechange: remove unused variable.rubidium
2007-05-02(svn r9770) -Codechange: perform the payment of cargo when ↵rubidium
loading/unloading, but when arriving at the station.
2007-05-02(svn r9765) -Codechange: constify some class functions.rubidium
2007-05-02(svn r9764) -Codechange: replace some lookup tables by functions.rubidium
2007-05-01(svn r9760) -Codechange: remove the need for saving some vehicle variables.rubidium
2007-04-29(svn r9755) -Codechange: refactor some more of the begin loading stuff.rubidium
2007-04-29(svn r9754) -Codechange: make classes for all vehicle types, so we can make ↵rubidium
nicer/better maintainable code, i.e. virtual methods instead of switches.