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path: root/src/vehicle.h
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2007-01-28(svn r8448) -Codechange/Fix (r2993): Also update the helicopter's rotor when ↵Darkvater
loading the game. This can solve crashes when a game is loaded with missing GRF's
2007-01-27(svn r8428) -Codechange: Add proper names to aircraft subtypes instead of ↵Darkvater
magic numbers and add a function IsNormalAircraft() which tells us whether the aircraft is in fact some flying device or a rotor/shadow.
2007-01-22(svn r8349) -Codechange: replaced CMD_REFIT_VEH() and similar defines with ↵bjarni
real static inline functions
2007-01-22(svn r8341) -Codechange (r8336): added assert to VehTypeToIndex() to ensure ↵bjarni
valid vehicle types in the argument
2007-01-22(svn r8336) -Codechange: added function to translate vehicle types to ↵bjarni
0,1,2... for use for index to arrays Used this function to get rid of some switch-cases in build_vehicle_gui.cpp -Fix (r8335): ship build window didn't remember assending/decending sort setting
2007-01-21(svn r8327) -Codechange: though overloading, IsPlayerBuildableVehicleType() ↵bjarni
now works with the type given as a byte as well as a vehicle pointer
2007-01-21(svn r8296) -Fix: GenerateVehicleSortList() tried to put a TileIndex into an ↵bjarni
uint16 -Fix: CmdMassStartStopVehicle() tried to put a TileIndex into an uint16 Those two bugs were unrelated to each other and unrelated to r8295, even though that commit touched the code in question
2007-01-21(svn r8295) -Cleanup: merged arguments station, order and ↵bjarni
depot_airport_index for GenerateVehicleSortList() and BuildVehicleList() into one uint16 argument It turned out that all 3 arguments were the same at all the places those functions are called, so there was no point in having more than one
2007-01-21(svn r8294) -Fix: deleting a vehicle with shared orders, but no orders would ↵bjarni
fail to reset prev_shared and next_shared -As a result, vehicles in the game could end up having prev/next pointers to vehicles, that was no longer in the game
2007-01-15(svn r8144) -Fix: [FS#163] When a station is removed, vehicles do not get ↵celestar
excessive payment any longer, as the origin TILE is now stored as long as the origin STATION for the transported cargos. Basically this is only a temporary fix until cargopackets are implemented, but it fixes one of the oldest known bugs (Special Thanks to Darkvater for lots of testing)
2007-01-14(svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit ↵peter1138
values. This lets us increase the sprite width from 14 to up to 29 bits, effectively nulling the old sprite limit. Table changes in next commit.
2007-01-13(svn r8110) -Codechange: direct Vehicle::current_order.type changes (to ↵KUDr
OT_LOADING and OT_LEAVESTATION) replaced by v->BeginLoading() and v->LeaveStation() calls. This should allow easy hooking of those state transitions in order to maintain vehicle loading queue.
2007-01-10(svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, ↵rubidium
stillunknown and pv2b.
2007-01-09(svn r8007) -Codechange: Change _vehicle_position_hash from VehicleID to ↵peter1138
Vehicle*. This removes the need for look ups by index. Also declare the array static.
2007-01-02(svn r7759) -Merge: makefile rewrite. This merge features:rubidium
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.