Age | Commit message (Collapse) | Author |
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a vehicle. Patch by nycom.
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CcClone(Aircraft|RoadVeh|Ship|Train) in favour of CcCloneVehicle.
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same forwat so we can display it.
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cleanups might cause memory leaks due to the way C++ works.
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pool callback functions for vehicle.
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vehicle struct.
-Codechange: do not force "special" vehicles to be allocated in the low 1024 vehicle slots and non "special" vehicles in the rest of the slots.
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IsValidVehicle(vehicle).
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variables.
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type *var.
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Tick method in the Vehicle class.
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Get(Aircraft|RoadVeh|Ship|Train)Image.
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account of vehicle group (Matthias Wolf)
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infrastructure you do not have available vehicles for. This means that the airport building button is disabled till you can actually build aircraft. The game itself will not disallow you to build the infrastructure and this "new" behaviour can be overriden with a patch setting.
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timetables based on
the times from the first (or subsequent) run-throughs.
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vehicle is loading, down meaning vehicle is unloading
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accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it.
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vehicle is while loading/unloading (TheJosh)
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and finding vehicles on a tile. The hash area scanned is far smaller than the old hash table, which is now used for viewport updates only. This should give a significant performance improvement for games with many vehicles. (Based on work by 'B. N. SmatZ!' and 'madman2003')
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callbacks 11 and 17 for
road vehicles for those who prefer the technical explanation.
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individual checks depending on the vehicle type.
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road types on a single tile.
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can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
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generally loading/unloading will happen fifo, but there are no guarantees on the FIFO-ness. For (better) FIFO guarantees you still need to use improved loading.
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changed, instead of 'recalculating' it every time it is used or just tested.
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and leaves the station.
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loaded into LoadUnloadVehicle instead of duplicating it for each vehicle.
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loading/unloading, but when arriving at the station.
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nicer/better maintainable code, i.e. virtual methods instead of switches.
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tabs with spaces.
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of various properties which were previously static. Vehicle max speed and train power/te/running costs are adjustable.
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Almost done. Yeah. I know, I've already said that...
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autoreplace has a cmd and a gui file)
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coding style (and rest of the code).
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