Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-06-25 | (svn r10331) -Feature: Add the possibility of automatically filling in ↵ | maedhros | |
timetables based on the times from the first (or subsequent) run-throughs. | |||
2007-06-22 | (svn r10270) -Add: prefixed the loading indicator with an arrow, up meaning ↵ | truelight | |
vehicle is loading, down meaning vehicle is unloading | |||
2007-06-22 | (svn r10266) -Codechange: keep track of the origin, time of travel and ↵ | rubidium | |
accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it. | |||
2007-06-21 | (svn r10254) -Feature: loading indicator, which shows in % how full a ↵ | truelight | |
vehicle is while loading/unloading (TheJosh) | |||
2007-06-20 | (svn r10236) -Feature: Introduce a form of timetabling for vehicles. | maedhros | |
2007-06-18 | (svn r10208) -Codechange: replace int32 with Money where appropriate. | rubidium | |
2007-06-18 | (svn r10197) -Codechange: replace int32 with CommandCost where appropriate. | rubidium | |
2007-06-12 | (svn r10111) -Codechange: Add new vehicle hash table for collision detection ↵ | peter1138 | |
and finding vehicles on a tile. The hash area scanned is far smaller than the old hash table, which is now used for viewport updates only. This should give a significant performance improvement for games with many vehicles. (Based on work by 'B. N. SmatZ!' and 'madman2003') | |||
2007-06-11 | (svn r10097) -Feature: Add support for articulated road vehicles, or ↵ | maedhros | |
callbacks 11 and 17 for road vehicles for those who prefer the technical explanation. | |||
2007-06-01 | (svn r10009) -Codechange: Add and use Vehicle::IsPrimaryVehicle to replace ↵ | maedhros | |
individual checks depending on the vehicle type. | |||
2007-05-24 | (svn r9914) -Codechange: prepare GTTS and the pathfinders to handle multiple ↵ | rubidium | |
road types on a single tile. | |||
2007-05-19 | (svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you ↵ | rubidium | |
can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13. | |||
2007-05-18 | (svn r9872) -Codechange: more type strictness for vehicle types | rubidium | |
2007-05-15 | (svn r9841) -Codechange: add a little more type strictness to the vehicle types. | rubidium | |
2007-05-14 | (svn r9836) -Codechange: make non-improved loading happen FIFO-ish; ↵ | rubidium | |
generally loading/unloading will happen fifo, but there are no guarantees on the FIFO-ness. For (better) FIFO guarantees you still need to use improved loading. | |||
2007-05-13 | (svn r9831) -Codechange: more refactoring of the loading/unloading. | rubidium | |
2007-05-10 | (svn r9818) -Codechange: Cache wagon override sprite set whenever consist is ↵ | peter1138 | |
changed, instead of 'recalculating' it every time it is used or just tested. | |||
2007-05-07 | (svn r9808) -Codechange: unify the Handle<VehicleType>Loading functions. | rubidium | |
2007-05-07 | (svn r9807) -Codechange: unify playing of sound when vehicle has been loaded ↵ | rubidium | |
and leaves the station. | |||
2007-05-06 | (svn r9794) -Codechange: refactor the question whether a vehicle can be ↵ | rubidium | |
loaded into LoadUnloadVehicle instead of duplicating it for each vehicle. | |||
2007-05-04 | (svn r9784) -Codechange: remove unused variable. | rubidium | |
2007-05-02 | (svn r9770) -Codechange: perform the payment of cargo when ↵ | rubidium | |
loading/unloading, but when arriving at the station. | |||
2007-05-02 | (svn r9765) -Codechange: constify some class functions. | rubidium | |
2007-05-02 | (svn r9764) -Codechange: replace some lookup tables by functions. | rubidium | |
2007-05-01 | (svn r9760) -Codechange: remove the need for saving some vehicle variables. | rubidium | |
2007-04-29 | (svn r9755) -Codechange: refactor some more of the begin loading stuff. | rubidium | |
2007-04-29 | (svn r9754) -Codechange: make classes for all vehicle types, so we can make ↵ | rubidium | |
nicer/better maintainable code, i.e. virtual methods instead of switches. | |||
2007-04-20 | (svn r9702) -Codechange: Add livery support to newgrf vehicle var 43 | peter1138 | |
2007-04-18 | (svn r9673) -Cleanup: remove spaces before tabs and replace non-indenting ↵ | rubidium | |
tabs with spaces. | |||
2007-04-18 | (svn r9671) -Codechange: Implement NewGRF callback 36, which allows changing ↵ | peter1138 | |
of various properties which were previously static. Vehicle max speed and train power/te/running costs are adjustable. | |||
2007-04-04 | (svn r9559) -Documentation: doxygen and comment changes: 'U' and 'V' now. ↵ | belugas | |
Almost done. Yeah. I know, I've already said that... | |||
2007-03-08 | (svn r9073) -Codechange: moved autoreplace to a file of it's own (now ↵ | bjarni | |
autoreplace has a cmd and a gui file) | |||
2007-03-08 | (svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the ↵ | rubidium | |
coding style (and rest of the code). | |||
2007-03-07 | (svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {}; | rubidium | |
2007-03-07 | (svn r9050) -Codechange: Foo(void) -> Foo() | rubidium | |
2007-03-02 | (svn r8978) -Feature: Rewrite of transfer system. | richk | |
This major feature-fix keeps track of the value of transfers offloaded at a station, and hands on to a loading vehicle a credit note proportionate to the cargo loaded. The transferring vehicle is paid only for the distance it has travelled. eg. B-C in a transfer chain A-B-C-D. When the final cargo is delivered, these credit notes are cashed, and the final vehicle is paid for A-D minus any credit notes it is carrying. The company bank balance increases by the value of the A-D route. You still need to set up a profitable route; it is still easy to make a loss on transfers by bad planning. :) | |||
2007-02-28 | (svn r8946) -Feature: [NewGRF] Add support for vehicle variables 0xFE and ↵ | maedhros | |
0xFF bit 10, which is set when a vehicle was built during the exclusive testing phase. | |||
2007-02-28 | (svn r8945) -Codechange: Rename v->load_status to v->vehicle_flags so it can ↵ | maedhros | |
be used for more than just the gradual loading status. | |||
2007-02-26 | (svn r8911) -Cleanup: fixup comments about the RoadVehicleStates and remove ↵ | rubidium | |
two unused enums. | |||
2007-02-25 | (svn r8897) -Fix | tron | |
Change the signature of GetNewVehiclePos(): -void GetNewVehiclePos(const Vehicle *v, GetNewVehiclePosResult *gp); +GetNewVehiclePosResult GetNewVehiclePos(const Vehicle *v); | |||
2007-02-25 | (svn r8896) -Fix | tron | |
Most (i.e. 13 of 15) callers of GetNewVehiclePos() do not care for the return and the others can figure it out by inspecting the information returned in struct GetNewVehiclePosResult. Therefore remove the return value. | |||
2007-02-14 | (svn r8735) -Feature: drive-through road stops made possible by the hard ↵ | rubidium | |
work of mart3p. | |||
2007-02-13 | (svn r8715) -Codechange/cleanup: replace magic numbers related to state of ↵ | rubidium | |
road vehicles with enums. Original patch by mart3p. | |||
2007-02-13 | (svn r8698) -Codechange: enumify the returns of VehicleEnterTile | rubidium | |
2007-02-07 | (svn r8621) -Codechange: assigned new numbers to the VEH_(type) enum so that ↵ | bjarni | |
VEH_Train is 0, VEH_Road is 1 and so on This means that "v->type" can be used as array indexes instead of VehTypeToIndex() (or "v->type - VEH_Train/0x10 as the code still used in some places) Surprisingly this can be done without changing the savegame format | |||
2007-02-06 | (svn r8610) -Codechange/Feature: rewrote the list handling in the ↵ | bjarni | |
autoreplace window -The user will notice the following changes: All vehicle types behaves in the same way Adding/removing an engine (new design and so on) can no longer result in the window selecting a new engine All valid replacements will be displayed since it looks at refitting options as well (this solves the missing ships with the newships GRF) Since you can't replace an engine into itself, the engine selected in the left list will no longer appear in the right list -The code changes: Instead of looping all engines all the time, each list generates a list like the build windows This ensures consistent list generation since only one function can loop all engines Unified code for all vehicle types It now use the lists to call the drawing code in the build vehicle window Works on selected EngineIDs instead of selected index in the list | |||
2007-02-05 | (svn r8593) -Fix (FS#564): bridges do not get destroyed when the bridge head ↵ | rubidium | |
gets flooded and there is a vehicle on the bridge. Original patch by KeeperofTheSoul. | |||
2007-01-31 | (svn r8501) -Fix (r7377) [FS#539]: Keep track of how much cargo has been ↵ | maedhros | |
paid for, so that cargo cannot be paid for more than once. | |||
2007-01-28 | (svn r8448) -Codechange/Fix (r2993): Also update the helicopter's rotor when ↵ | Darkvater | |
loading the game. This can solve crashes when a game is loaded with missing GRF's | |||
2007-01-27 | (svn r8428) -Codechange: Add proper names to aircraft subtypes instead of ↵ | Darkvater | |
magic numbers and add a function IsNormalAircraft() which tells us whether the aircraft is in fact some flying device or a rotor/shadow. |