Age | Commit message (Collapse) | Author |
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constants
-Fix: refit button widget was not correctly updated
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the code at some places
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the livery colour of the engine instead of their wagon type.
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with other cases of *B_* vs *_* like VETSB_* and VETS_*.
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complex detection later
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unneeded include from openttd.h.
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now attached to their object directly and there is
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
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depot
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long track
-Codechange: use dedicated pathfinder for signal updating, resulting in better performance and possible future improvements
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of a global variable. Patch by Noldo (FS#1114).
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when it's not necessary.
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single location.
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needed.
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reloading NewGRFs.
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functions.
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useless includes.
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map.h).
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logical place and remove about 50% of the includes of 'functions.h'
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it is really needed.
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single file and do not include gfx.h everywhere to get a Point type.
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their respective places.
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"rail.h" that includes way more than only "rail_type.h") includes at some places.
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remove useless checks
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GetVehicleTunnelBridge
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order.h too
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cause they depend on Random()
-Codechange: Convert the CHANCE macros to functions and rename them fitting to the naming style
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others to scroll to that location.
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remaining to fit with the naming style
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style
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unneeded define
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with the coding style
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last seen while been center-followed
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it needs the cargo types to be the same.
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sub-cargotypes (i.e. livery refits) failed.
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instead calling it every time the vehicle is drawn
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sell/destroyed it.
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used to check whether there was no vehicle on the ground, except that the former didn't take care of aircraft shadows. So now we only use EnsureNoVehicleOnGround.
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ground when removing owned land, furthermore do not check for shadows (of aircraft).
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