Age | Commit message (Collapse) | Author |
|
|
|
VehicleSpriteSeq.
|
|
|
|
conditional orders towards 50%, so that 0% and 100% mean completely empty or full.
|
|
bridges, orders etc. for all vehicle types alike when considering increased smoke emissions of vehicles.
|
|
MarkAllViewportsDirty.
|
|
data is now always accessible
|
|
Vehicle class
|
|
to be available yet, since it is a looping animation.
|
|
|
|
sprites independent of spawning model.
|
|
model.
|
|
vehicle visual effects.
|
|
|
|
vehicle in a NewGRF and the NewGRF was not loaded at all
|
|
|
|
timetables
|
|
private
|
|
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
|
|
when they are not supposed to, and truncate cargo appropiately if they are allowed to.
|
|
list but wants to make implicit orders
|
|
palette when leaving a station.
|
|
LinkRefresher.
|
|
edges.
|
|
more aggressively.
|
|
in the order prediction logic
|
|
separate function
|
|
GetNextStoppingOrder so that we can access both branches in calling code
|
|
|
|
|
|
called for the front engine.
|
|
during (un)loading.
|
|
|
|
was updated
|
|
refit prediction
|
|
|
|
equivalent to explicit stopping orders
|
|
|
|
|
|
(fonsinchen)
|
|
sound effects 04, 07 and 08 are played.
In depot or tunnel, or when crashed or stopped: No sound.
Braking: Effect 08 instead of 07.
|
|
|
|
engine, so make other engines in the consist use the speed of the front.
|
|
and Count(), and replace them with VehicleCargoList::StoredCount(), TotalCount(), StationCargoList::AvailableCount() and TotalCount(). (fonsinchen)
|
|
descriptive function
|
|
cases where it worked were corner cases rather than the general case.
|
|
improved loading) instead of calculating if for every cycle
|
|
CargoList::MoveTo, i.e. pass the amount to truncate (fonsinchen)
|
|
ispercent (peter1138)
|
|
(peter1138)
|