Age | Commit message (Collapse) | Author |
|
(optional) parameter.
|
|
with the same UnitID
|
|
be and use correct return type
|
|
|
|
destructor as that was already doing the same for a few vehicle types.
|
|
out of the vehicle struct (saving up to 16 bytes per vehicle) as it is only used to tell a calling function entered a depot (for autoreplace).
|
|
was reversed just after leaving the depot.
|
|
|
|
|
|
|
|
by planetmaker)
|
|
|
|
client so it is immediatelly clear which one you are working with.
|
|
wagon chains.
|
|
deleted/modified while the timetable window is open
-Fix: close any dropdown and child windows in the Order and Timetable windows when selected order is deselected, deleted, ...
|
|
engine when turning a train in a station.
|
|
This could be caused by old savegames resp. their conversion, and causes
trouble for e.g. autoreplace.
|
|
crashes at several places when the station pool got smaller
|
|
president and company renaming commands, too
|
|
vehicles, engines, towns, groups, stations, waypoints, managers and companies)
|
|
an oilrig when the helicopter gets forcefully removed (bankruptcy). For other airports this isn't needed as they can't be used by multiple companies.
|
|
reservation of another train inside the wormhole.
|
|
sure it always results in the same irregardless of the order of the hash-linked-list.
-Fix: desync in PBS reservation following, vehicle flooding and road vehicle overtake/follow code.
|
|
sprites: fonts, recolour, mapgen and normal sprites.
|
|
current block really is a PBS block. (michi_cc)
|
|
|
|
order when the number of orders was 0; you could see that the vehicles had a shared order though.
|
|
to a single location.
|
|
|
|
depot when the front is already in the depot.
|
|
|
|
autoreplace kernel.
|
|
CMD_START_STOP_VEHICLE.
|
|
the command. Checking for the length in pixels is impossible because that differs per client.
|
|
would try to find a route out and sometimes reset the unload counter making it wait 2.5 years before departing instead of waiting until the train would actually leave the station (michi_cc)
|
|
waiting on a path reservation. (michi_cc)
|
|
instead of void*.
|
|
depot (callback 0x11) and give a warning about that
|
|
with all other structs/classes that are in a pool.
|
|
(assertions on savegame loads).
-Fix [FS#2102]: but now in a hopefully beter way.
|
|
when on an aqueduct.
|
|
get stopped on load.
|
|
on company bankrupt
|
|
headers so that nothing from the network directory needs to include basically all network headers.
|
|
settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
|
|
the 3 users include it, reducing dependencies on misc/smallvec.h
|
|
|
|
|
|
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
|
|
|