Age | Commit message (Collapse) | Author |
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process these events asynchronously before the next redraw. Calling window code directly from command scope uses wrong _current_company and might issue nested DoCommands() which interfer with the running command.
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not delete items from other pools
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actually try to do so
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bridges, or rather through bridges
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useless; just don't use depot orders or timetabling if you don't want to use it
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and cur_real_order_index to keep track of the current real order in an unambiguous way.
-Fix [FS#4440]: Automatic orders behave now stable wrt. service orders and are not added or removed depending on the need of servicing.
-Fix: Various other issues with automatic orders, e.g. vehicles getting stuck with "no orders" when there are automatic orders at the end of the order list.
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vehicle-related functions.
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-Cleanup: Avoid conversions to Train and RoadVehicle that are no longer required.
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vehicles to refit to the command. That may exceed 8 bits.
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train names.
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more likely to be updates [t-z].
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infrastructure" setting name/description didn't match the behaviour
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reaching an ordered waypoint or depot (fonsinchen)
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orders (fonsinchen)
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function (fonsinchen)
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functionality was broken. Group start/stop commands can be used instead
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points to the destination station, i.e. after deleting not-reached automatic orders.
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no order list) stops at a station
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for intermediate stations and remove them when not visiting them anymore. This allows you to see what trains visit a station without actually having to order a vehicle to stop at all stations. Based on patch by fonsinchen
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effect only depends on properties of the Engine (wagon or not, tractiontype, ...), not whether it is used as articulated part, front engine or whatever in a specific consist.
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VE_DEFAULT.
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to that selection.
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the refit vehicle command.
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road vehicles and trains.
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a Vehicle.
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found" status to a separate function
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engines didn't smoke nor spark (Hirundo)
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for ships and RVs (Hirundo)
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value for visual effect. This makes setting train prop 22 to 0 actually work (Hirundo)
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Vehicle::ShowVisualEffect (Hirundo)
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class (Hirundo)
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passengers.
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instead of recalculating it every time.
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never reached anyway though.
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GetEngineLiveryScheme() function.
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and vehicle to clone orders from directly from vehicle lists and depot window
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