summaryrefslogtreecommitdiff
path: root/src/vehicle.cpp
AgeCommit message (Collapse)Author
2008-02-01(svn r12033) -Fix: do not show train speed as zero after loading paused gamesmatz
2008-01-18(svn r11916) -Codechange: use enums from VehicleViewWindowWidgets instead of ↵smatz
constants -Fix: refit button widget was not correctly updated
2008-01-16(svn r11882) -Codechange: introduce MarkSingleVehicleDirty() and simplify ↵smatz
the code at some places
2008-01-16(svn r11874) -Fix [FS#1655]: all wagons of maglev/monorail trains would get ↵rubidium
the livery colour of the engine instead of their wagon type.
2008-01-15(svn r11866) -Codechange: swap OFB_* and OF_* so it conceptually in sync ↵rubidium
with other cases of *B_* vs *_* like VETSB_* and VETS_*.
2008-01-15(svn r11864) -Codechange: pass owner whose signals we will update instead of ↵smatz
complex detection later
2008-01-13(svn r11834) -Codechange: only include settings_type.h if needed.rubidium
2008-01-13(svn r11828) -Codechange: include table/* as the last includes and remove an ↵rubidium
unneeded include from openttd.h.
2008-01-12(svn r11822) -Codechange: Replaced fixed size custom name array. Names are ↵peter1138
now attached to their object directly and there is no limit to the amount of names. -Fix: NewGRF engines could not be renamed.
2008-01-12(svn r11818) -Codechange: split player.h into smaller pieces.rubidium
2008-01-10(svn r11809) -Fix [FS#1643]: set expenses type when selling all vehicles in ↵smatz
depot
2008-01-09(svn r11802) -Fix [FS#716]: do not crash trains when leaving depot to a very ↵smatz
long track -Codechange: use dedicated pathfinder for signal updating, resulting in better performance and possible future improvements
2008-01-09(svn r11793) -Codechange: pass the expense type via the CommandCost instead ↵rubidium
of a global variable. Patch by Noldo (FS#1114).
2008-01-09(svn r11787) -Codechange: more header rewrites. This time related to viewport.h.rubidium
2008-01-07(svn r11777) -Codechange: split the string header and make do not include it ↵rubidium
when it's not necessary.
2008-01-07(svn r11775) -Codechange: move all autoreplace/autorenew functions to a ↵rubidium
single location.
2008-01-07(svn r11774) -Change: do not include variables.h in a header when it is not ↵rubidium
needed.
2008-01-01(svn r11735) -Fix [FS#1574]: Don't reset loading indicator IDs when only ↵peter1138
reloading NewGRFs.
2007-12-29(svn r11719) -Codechange: split sound.h in a header with types and one with ↵rubidium
functions.
2007-12-27(svn r11706) -Codechange: split vehicle.h and remove another bunch of ↵rubidium
useless includes.
2007-12-26(svn r11702) -Codechange: move all date related stuff to date*.rubidium
2007-12-26(svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split ↵rubidium
map.h).
2007-12-25(svn r11692) -Codechange: move some functions from 'functions.h' to a more ↵rubidium
logical place and remove about 50% of the includes of 'functions.h'
2007-12-25(svn r11691) -Codechange: move+rename helpers.hpp and only include it when ↵rubidium
it is really needed.
2007-12-23(svn r11684) -Codechange: split gfx.h in a type and functional header.rubidium
2007-12-22(svn r11682) -Codechange: move some 'generic' geometry related types into a ↵rubidium
single file and do not include gfx.h everywhere to get a Point type.
2007-12-21(svn r11680) -Codechange: refactor more out of openttd.h and functions.h.rubidium
2007-12-21(svn r11677) -Codechange: move price and command related types/functions to ↵rubidium
their respective places.
2007-12-21(svn r11675) -Codechange: split the string types from the string functions.rubidium
2007-12-19(svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.hrubidium
2007-12-18(svn r11664) -Codechange: use more specific ("rail_type.h" instead of ↵rubidium
"rail.h" that includes way more than only "rail_type.h") includes at some places.
2007-12-15(svn r11642) -Codechange: VehicleFromPos does check for v->tile == tile, so ↵smatz
remove useless checks
2007-12-15(svn r11639) -Codechange: simplify EnsureNoVehicleOnGroundsmatz
2007-12-15(svn r11637) -Fix: mark viewports dirty when removing visible vehicle chainsmatz
2007-12-14(svn r11633) -Codechange: merge CheckTunnelEmpty and IsVehicleOnBridge into ↵smatz
GetVehicleTunnelBridge
2007-12-14(svn r11632) -Fix [FS#1541]: vehicles were still followed when sold.rubidium
2007-12-12(svn r11625) -Codechange: add CO_* enum at some places, add includes of ↵smatz
order.h too
2007-11-25(svn r11523) -Codechange: Move the CHANCE macros to core/random_func.cpp ↵skidd13
cause they depend on Random() -Codechange: Convert the CHANCE macros to functions and rename them fitting to the naming style
2007-11-24(svn r11506) -Fix [FS#1471]: selling vehicles could cause the window of ↵rubidium
others to scroll to that location.
2007-11-20(svn r11484) -Codechange: Remove the doubled function SetBitT and rename the ↵skidd13
remaining to fit with the naming style
2007-11-19(svn r11481) -Codechange: Rename the HASBIT function to fit with the naming ↵skidd13
style
2007-11-19(svn r11476) -Codechange: rename the function myabs to abs to get rid of an ↵skidd13
unneeded define
2007-11-19(svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit ↵skidd13
with the coding style
2007-11-12(svn r11417) -Fix[FS#1421]: Let the main viewport stay where the vehicle was ↵belugas
last seen while been center-followed
2007-11-10(svn r11400) -Fix [FS#1409]: assign orders during cloning after refitting as ↵rubidium
it needs the cargo types to be the same.
2007-10-30(svn r11362) -Fix [FS#1380]: cloning vehicles with non-standard ↵rubidium
sub-cargotypes (i.e. livery refits) failed.
2007-10-28(svn r11353) -Codechange: add support for newgrf callback 32glx
2007-10-28(svn r11352) -Codechange: cache callback 2D result (vehicle color mapping) ↵glx
instead calling it every time the vehicle is drawn
2007-10-20(svn r11314) -Fix [FS#1356]: stop following a vehicle when you ↵rubidium
sell/destroyed it.
2007-10-19(svn r11303) -Fix: EnsureNoVehicle and EnsureNoVehicleOnGround were both ↵rubidium
used to check whether there was no vehicle on the ground, except that the former didn't take care of aircraft shadows. So now we only use EnsureNoVehicleOnGround.