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2007-04-10(svn r9581) -Revert (r9562): This broke as much as it fixed, so revert until ↵maedhros
a proper way of paying for refits when cloning can be found.
2007-04-04(svn r9562) -Fix: When cloning, pay for the refit costs as well.maedhros
2007-04-04(svn r9559) -Documentation: doxygen and comment changes: 'U' and 'V' now. ↵belugas
Almost done. Yeah. I know, I've already said that...
2007-03-21(svn r9388) -Codechange: variable scope and type, and standardify all ↵peter1138
CargoID loops.
2007-03-18(svn r9303) -Codechange: Use cargo class when counting passengers in a road ↵peter1138
vehicle crash, and when loading aircraft.
2007-03-18(svn r9302) -Codechange: Use cargo class to test for passengers when ↵peter1138
deciding on the livery scheme to use.
2007-03-08(svn r9073) -Codechange: moved autoreplace to a file of it's own (now ↵bjarni
autoreplace has a cmd and a gui file)
2007-03-08(svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the ↵rubidium
coding style (and rest of the code).
2007-03-07(svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {};rubidium
2007-03-07(svn r9050) -Codechange: Foo(void) -> Foo()rubidium
2007-03-02(svn r8978) -Feature: Rewrite of transfer system.richk
This major feature-fix keeps track of the value of transfers offloaded at a station, and hands on to a loading vehicle a credit note proportionate to the cargo loaded. The transferring vehicle is paid only for the distance it has travelled. eg. B-C in a transfer chain A-B-C-D. When the final cargo is delivered, these credit notes are cashed, and the final vehicle is paid for A-D minus any credit notes it is carrying. The company bank balance increases by the value of the A-D route. You still need to set up a profitable route; it is still easy to make a loss on transfers by bad planning. :)
2007-02-28(svn r8945) -Codechange: Rename v->load_status to v->vehicle_flags so it can ↵maedhros
be used for more than just the gradual loading status.
2007-02-25(svn r8897) -Fixtron
Change the signature of GetNewVehiclePos(): -void GetNewVehiclePos(const Vehicle *v, GetNewVehiclePosResult *gp); +GetNewVehiclePosResult GetNewVehiclePos(const Vehicle *v);
2007-02-25(svn r8896) -Fixtron
Most (i.e. 13 of 15) callers of GetNewVehiclePos() do not care for the return and the others can figure it out by inspecting the information returned in struct GetNewVehiclePosResult. Therefore remove the return value.
2007-02-24(svn r8891) -Codechange: Remove remains of global cargo scheme. All cargo ↵peter1138
mapping is now dealt with only in NewGRF code, on load where possible.
2007-02-22(svn r8849) -Codechange: Replace hardcoded global/climate cargo mapping ↵peter1138
tables with dynamically generated data. Change associated code to use new functions.
2007-02-22(svn r8841) -Fixtron
Remove {,u}intswap() and replace them by Swap()
2007-02-17(svn r8777) -Fix: FS#596 Cloning Maglev in UKRS forgets Mail refitbjarni
Cloning were unaware that articulated locomotives could refit without refitting the front unit
2007-02-15(svn r8744) -Fix(r654/2105): Call GetFirstVehicleInChain only for trains, ↵celestar
and assert the vehicle type in that function. Not a critical error, but it does increase game performance by up to 10% when playing a large game (many vehicles) with aircraft/road vehicle newgrfs loaded.
2007-02-14(svn r8735) -Feature: drive-through road stops made possible by the hard ↵rubidium
work of mart3p.
2007-02-14(svn r8730) -Codechange: more replacements of magic numbers by enums and ↵rubidium
removal of some (by now) redundant comments.
2007-02-13(svn r8715) -Codechange/cleanup: replace magic numbers related to state of ↵rubidium
road vehicles with enums. Original patch by mart3p.
2007-02-13(svn r8701) -Codechange: replace magic numbers with enums for u.rail.track.rubidium
2007-02-13(svn r8698) -Codechange: enumify the returns of VehicleEnterTilerubidium
2007-02-07(svn r8621) -Codechange: assigned new numbers to the VEH_(type) enum so that ↵bjarni
VEH_Train is 0, VEH_Road is 1 and so on This means that "v->type" can be used as array indexes instead of VehTypeToIndex() (or "v->type - VEH_Train/0x10 as the code still used in some places) Surprisingly this can be done without changing the savegame format
2007-02-06(svn r8610) -Codechange/Feature: rewrote the list handling in the ↵bjarni
autoreplace window -The user will notice the following changes: All vehicle types behaves in the same way Adding/removing an engine (new design and so on) can no longer result in the window selecting a new engine All valid replacements will be displayed since it looks at refitting options as well (this solves the missing ships with the newships GRF) Since you can't replace an engine into itself, the engine selected in the left list will no longer appear in the right list -The code changes: Instead of looping all engines all the time, each list generates a list like the build windows This ensures consistent list generation since only one function can loop all engines Unified code for all vehicle types It now use the lists to call the drawing code in the build vehicle window Works on selected EngineIDs instead of selected index in the list
2007-02-05(svn r8593) -Fix (FS#564): bridges do not get destroyed when the bridge head ↵rubidium
gets flooded and there is a vehicle on the bridge. Original patch by KeeperofTheSoul.
2007-01-31(svn r8501) -Fix (r7377) [FS#539]: Keep track of how much cargo has been ↵maedhros
paid for, so that cargo cannot be paid for more than once.
2007-01-30(svn r8455) -Codechange: Give a more meaningful name (railveh_type)to member ↵belugas
flags of RailVehInfo, as well as changing the code to reflect the fact that it was not a flag but rather a one value only variable. Doing so, some evaluations have been simplified. -Codechange: Add and use RAILVEH_SINGLEHEAD when railveh_type is set to 0, which was implicit before. -Cleanup: Remove some extraneous parenthesis.
2007-01-28(svn r8448) -Codechange/Fix (r2993): Also update the helicopter's rotor when ↵Darkvater
loading the game. This can solve crashes when a game is loaded with missing GRF's
2007-01-27(svn r8429) -Codechange: Add a name for AircraftVehicleInfo subtype ↵Darkvater
helicopter and remove some magic numbers related to the subtype.
2007-01-27(svn r8428) -Codechange: Add proper names to aircraft subtypes instead of ↵Darkvater
magic numbers and add a function IsNormalAircraft() which tells us whether the aircraft is in fact some flying device or a rotor/shadow.
2007-01-24(svn r8385) -Fixtron
-Regression (r8314): I only did half the necessary changes to move railtype from Engine to RailVehicleInfo. Now do the rest.
2007-01-22(svn r8353) -Cleanup: added IsPlayerBuildableVehicleType() to autoreplace ↵bjarni
code (duplicated code removal)
2007-01-22(svn r8349) -Codechange: replaced CMD_REFIT_VEH() and similar defines with ↵bjarni
real static inline functions
2007-01-21(svn r8314) -Fixtron
-Codechange: Move the railtype from EngineInfo to RailVehicleInfo, because having a railtype for non-rail vehicles isn't that useful
2007-01-21(svn r8296) -Fix: GenerateVehicleSortList() tried to put a TileIndex into an ↵bjarni
uint16 -Fix: CmdMassStartStopVehicle() tried to put a TileIndex into an uint16 Those two bugs were unrelated to each other and unrelated to r8295, even though that commit touched the code in question
2007-01-21(svn r8295) -Cleanup: merged arguments station, order and ↵bjarni
depot_airport_index for GenerateVehicleSortList() and BuildVehicleList() into one uint16 argument It turned out that all 3 arguments were the same at all the places those functions are called, so there was no point in having more than one
2007-01-21(svn r8294) -Fix: deleting a vehicle with shared orders, but no orders would ↵bjarni
fail to reset prev_shared and next_shared -As a result, vehicles in the game could end up having prev/next pointers to vehicles, that was no longer in the game
2007-01-17(svn r8211) -Codechange: (NewGRF) Implement callback 2D, explicit vehicle ↵peter1138
colour map selection.
2007-01-16(svn r8157) -Fix (r3136): moving cargo during auto replaces did not update ↵rubidium
the cached vehicle weight for trains properly. This caused (in network games) the server to have a different cached vehicle weight than newly joined clients would have, which causes desyncs.
2007-01-15(svn r8147) -Fix: [autoreplace] v->leave_depot_instantly was not always ↵bjarni
reset correctly While it's not certain if this would have any serious sideeffects (or any at all), it's reset when intended now
2007-01-15(svn r8144) -Fix: [FS#163] When a station is removed, vehicles do not get ↵celestar
excessive payment any longer, as the origin TILE is now stored as long as the origin STATION for the transported cargos. Basically this is only a temporary fix until cargopackets are implemented, but it fixes one of the oldest known bugs (Special Thanks to Darkvater for lots of testing)
2007-01-14(svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit ↵peter1138
values. This lets us increase the sprite width from 14 to up to 29 bits, effectively nulling the old sprite limit. Table changes in next commit.
2007-01-13(svn r8110) -Codechange: direct Vehicle::current_order.type changes (to ↵KUDr
OT_LOADING and OT_LEAVESTATION) replaced by v->BeginLoading() and v->LeaveStation() calls. This should allow easy hooking of those state transitions in order to maintain vehicle loading queue.
2007-01-11(svn r8066) - Codechange: MallocT(), CallocT(), ReallocT() now return the ↵KUDr
pointer to allocated memory instead of modifying the pointer given as parameter
2007-01-10(svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, ↵rubidium
stillunknown and pv2b.
2007-01-10(svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files ↵KUDr
renamed to .cpp)