Age | Commit message (Collapse) | Author |
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instead of constructor of each vehicle type
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received news about new engine
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company-based settings, so in a multiplayer game everyone can change them.
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reached like break after returns or break after functions that never return (i.e. NOT_REACHED)
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const is (accidentally?) removed using C-style casts.
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unnecessarily add it.
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vehicles/stations/industries are deleted.
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messages. Esp. do not close them automatically after some time.
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struct so (some vehicle related) NewGRF cache 'desyncs' can be tested easier.
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from VehicleRail to Train
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time, binary size and run time (with asserts disabled) should be improved
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was deleted
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PoolItem::IsValidID(index)
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CompanySettings struct
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called from another command
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around (in some cases), causing 'nearest depot' orders to be occasionally lost.
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some code.
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-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
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depot, not those which are entered on the way to them.
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do also not do the refitting-part of the depot-order.
-Fix (r16198): && != &, GetDepotOrderType != GetDepotActionType and - uhm - ODATFB_NEAREST_DEPOT is not set for current_order either.
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fulfilled when reaching any depot, even though the train decided for a different depot on the last junction/order-skip.
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when reaching any depot, but only when reaching depot X.
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station
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this ID' from 'some' strings and replace the string name with something more sensible.
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strings
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stations
-Fix: insanely fast trains would sometimes 'jump' over waypoints/via stations within a tick, which would cause the order not to be processed causing the train to go in loops until (with luck) it 'hit' the tile
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are getting old; upgrading them is impossible (racetrack)
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sources too
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information in purchase-list/after building before users have a chance to blame OpenTTD for incorrectly autorenewing/-replacing.
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VehiclePositionChanged and EndVehicleMove.
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coord.(left,right,top,bottom), i.e. use Rect.
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of member variables aren't run causing memory leaks.
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integer types
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increment a number at the end of name and assign it to the new vehicle (for emma)
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