Age | Commit message (Collapse) | Author |
|
instead of trying to make it and check for NULL.
|
|
when they are deleted.
|
|
to other vehicle types, too
|
|
veh/Aircraft/{STRING} {COMMA} in lang files (part by Swallow)
|
|
|
|
remove the order count from the savegame as we can easily count that (PhilSophus)
|
|
station view is closed even when the vehicle list is stickied. Other vehicle lists are not deleted when their 'opening' window gets closed so do the same with the station view.
|
|
(optional) parameter.
|
|
with the same UnitID
|
|
be and use correct return type
|
|
|
|
destructor as that was already doing the same for a few vehicle types.
|
|
out of the vehicle struct (saving up to 16 bytes per vehicle) as it is only used to tell a calling function entered a depot (for autoreplace).
|
|
was reversed just after leaving the depot.
|
|
|
|
|
|
|
|
by planetmaker)
|
|
|
|
client so it is immediatelly clear which one you are working with.
|
|
wagon chains.
|
|
deleted/modified while the timetable window is open
-Fix: close any dropdown and child windows in the Order and Timetable windows when selected order is deselected, deleted, ...
|
|
engine when turning a train in a station.
|
|
This could be caused by old savegames resp. their conversion, and causes
trouble for e.g. autoreplace.
|
|
crashes at several places when the station pool got smaller
|
|
president and company renaming commands, too
|
|
vehicles, engines, towns, groups, stations, waypoints, managers and companies)
|
|
an oilrig when the helicopter gets forcefully removed (bankruptcy). For other airports this isn't needed as they can't be used by multiple companies.
|
|
reservation of another train inside the wormhole.
|
|
sure it always results in the same irregardless of the order of the hash-linked-list.
-Fix: desync in PBS reservation following, vehicle flooding and road vehicle overtake/follow code.
|
|
sprites: fonts, recolour, mapgen and normal sprites.
|
|
current block really is a PBS block. (michi_cc)
|
|
|
|
order when the number of orders was 0; you could see that the vehicles had a shared order though.
|
|
to a single location.
|
|
|
|
depot when the front is already in the depot.
|
|
|
|
autoreplace kernel.
|
|
CMD_START_STOP_VEHICLE.
|
|
the command. Checking for the length in pixels is impossible because that differs per client.
|
|
would try to find a route out and sometimes reset the unload counter making it wait 2.5 years before departing instead of waiting until the train would actually leave the station (michi_cc)
|
|
waiting on a path reservation. (michi_cc)
|
|
instead of void*.
|
|
depot (callback 0x11) and give a warning about that
|
|
with all other structs/classes that are in a pool.
|
|
(assertions on savegame loads).
-Fix [FS#2102]: but now in a hopefully beter way.
|
|
when on an aqueduct.
|
|
get stopped on load.
|
|
on company bankrupt
|