Age | Commit message (Collapse) | Author |
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depend on the vehicle length instead of being fixed at 4/8th of the original vehicle length to make sure shortened vehicles don't block tiles they shouldn't block.
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const_cast
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Engine::DetermineCapacity().
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validness.
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auto-refitting.
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related variables
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functions if they return the Z in pixels (like TilePixelHeight)
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Vehicle to simplify code.
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after changing the vehicle state to make fish happy.
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statistics instead.
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DecreaseGroupNumVehicle() with GroupStatistics::CountVehicle().
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or aircraft shadows/rotors.
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the first order in the order list and we visit the station of the last entry of the order list.
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industries also affect the effect vehicles created by industries.
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orders for ground vehicles. Aircraft may reach unscheduled terminals when skippnig orders etc.
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certain cyclical tasks.
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as no real order influencing path finding is added
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new ones.
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consecutive duplicate orders.
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order B, disable modifications of automatic orders for all vehicles currently heading for B as we do not know whether they will reach A or B first. (except for the vehicle causing the insertion of the automatic order itself)
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non-ordered service, disable modifications to automatic orders until the next real order is completed. (train part already slipped by in r22328)
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of automatic orders until the next real order is reached.
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GroundVehicle<>::gv_flags through a Vehicle struct.
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failed.
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invalidations themself.
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process these events asynchronously before the next redraw. Calling window code directly from command scope uses wrong _current_company and might issue nested DoCommands() which interfer with the running command.
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not delete items from other pools
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actually try to do so
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bridges, or rather through bridges
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useless; just don't use depot orders or timetabling if you don't want to use it
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and cur_real_order_index to keep track of the current real order in an unambiguous way.
-Fix [FS#4440]: Automatic orders behave now stable wrt. service orders and are not added or removed depending on the need of servicing.
-Fix: Various other issues with automatic orders, e.g. vehicles getting stuck with "no orders" when there are automatic orders at the end of the order list.
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vehicle-related functions.
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-Cleanup: Avoid conversions to Train and RoadVehicle that are no longer required.
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vehicles to refit to the command. That may exceed 8 bits.
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