Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Auto[Free|Delete]SmallVector
|
|
|
|
|
|
std::vector::[push|emplace]_back()
|
|
shrink_to_fit()
|
|
|
|
is activated.
|
|
|
|
|
|
|
|
behind them
Previously, if a train had been ordered to reverse, and while it was slowing down, was
ordered to travel to a depot that is behind it, the train would continue forwards.
Also when a train had been ordered to reverse, and while it was slowing down, was
ordered to travel to a depot that is in front of it, the train would not cancel the
reversal.
In both cases the train would travel away from the target depot.
Trains in this situation now behave correctly and will travel towards the depot.
|
|
|
|
|
|
* Change: Replace checkbox in livery selection window with Default option in drop down selection.
This reduces clutter in the UI and allows for primary/secondary colours to independently follow the default scheme if desired.
* Feature: Add vehicle group liveries.
|
|
|
|
Found with codespell
|
|
|
|
Frame rate and various game loop/graphics timing measurements and graphs. Accessible via the Help menu, and can print some stats in the console via the fps command.
|
|
|
|
functions.
|
|
group, hide the "Stop sharing" button in vehile orders window
|
|
|
|
to group vehicle list (mtm, JGR)
|
|
|
|
|
|
VehicleSpriteSeq.
|
|
|
|
conditional orders towards 50%, so that 0% and 100% mean completely empty or full.
|
|
bridges, orders etc. for all vehicle types alike when considering increased smoke emissions of vehicles.
|
|
MarkAllViewportsDirty.
|
|
data is now always accessible
|
|
Vehicle class
|
|
to be available yet, since it is a looping animation.
|
|
|
|
sprites independent of spawning model.
|
|
model.
|
|
vehicle visual effects.
|
|
|
|
vehicle in a NewGRF and the NewGRF was not loaded at all
|
|
|
|
timetables
|
|
private
|