Age | Commit message (Collapse) | Author |
|
the cached vehicle weight for trains properly. This caused (in network games) the server to have a different cached vehicle weight than newly joined clients would have, which causes desyncs.
|
|
reset correctly
While it's not certain if this would have any serious sideeffects (or any at all), it's reset when intended now
|
|
excessive payment any longer, as the origin TILE is now stored as long as the origin STATION for the transported cargos. Basically this is only a temporary fix until cargopackets are implemented, but it fixes one of the oldest known bugs (Special Thanks to Darkvater for lots of testing)
|
|
values.
This lets us increase the sprite width from 14 to up to 29 bits,
effectively nulling the old sprite limit. Table changes in next commit.
|
|
OT_LOADING and OT_LEAVESTATION) replaced by v->BeginLoading() and v->LeaveStation() calls. This should allow easy hooking of those state transitions in order to maintain vehicle loading queue.
|
|
pointer to allocated memory instead of modifying the pointer given as parameter
|
|
stillunknown and pv2b.
|
|
renamed to .cpp)
|