Age | Commit message (Collapse) | Author |
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-Regression (r8314): I only did half the necessary changes to move railtype from Engine to RailVehicleInfo. Now do the rest.
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code (duplicated code removal)
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real static inline functions
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-Codechange: Move the railtype from EngineInfo to RailVehicleInfo, because having a railtype for non-rail vehicles isn't that useful
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uint16
-Fix: CmdMassStartStopVehicle() tried to put a TileIndex into an uint16
Those two bugs were unrelated to each other and unrelated to r8295, even though that commit touched the code in question
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depot_airport_index for GenerateVehicleSortList() and BuildVehicleList() into one uint16 argument
It turned out that all 3 arguments were the same at all the places those functions are called, so there was no point in having more than one
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fail to reset prev_shared and next_shared
-As a result, vehicles in the game could end up having prev/next pointers to vehicles, that was no longer in the game
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colour map
selection.
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the cached vehicle weight for trains properly. This caused (in network games) the server to have a different cached vehicle weight than newly joined clients would have, which causes desyncs.
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reset correctly
While it's not certain if this would have any serious sideeffects (or any at all), it's reset when intended now
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excessive payment any longer, as the origin TILE is now stored as long as the origin STATION for the transported cargos. Basically this is only a temporary fix until cargopackets are implemented, but it fixes one of the oldest known bugs (Special Thanks to Darkvater for lots of testing)
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values.
This lets us increase the sprite width from 14 to up to 29 bits,
effectively nulling the old sprite limit. Table changes in next commit.
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OT_LOADING and OT_LEAVESTATION) replaced by v->BeginLoading() and v->LeaveStation() calls. This should allow easy hooking of those state transitions in order to maintain vehicle loading queue.
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pointer to allocated memory instead of modifying the pointer given as parameter
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stillunknown and pv2b.
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renamed to .cpp)
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