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path: root/src/vehicle.cpp
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2009-01-03(svn r14803) -Codechange: move order list management into it's own class and ↵rubidium
remove the order count from the savegame as we can easily count that (PhilSophus)
2009-01-02(svn r14785) -Fix [FS#2132]: vehicle list for station gets closed when ↵rubidium
station view is closed even when the vehicle list is stickied. Other vehicle lists are not deleted when their 'opening' window gets closed so do the same with the station view.
2008-12-28(svn r14754) -Codechange: get rid of _cmd_text and just pass it as ↵rubidium
(optional) parameter.
2008-12-26(svn r14753) -Fix (r1): after buying a company, one could have more vehicles ↵smatz
with the same UnitID
2008-12-26(svn r14751) -Codechange: put VehicleEnterTile declaration where it should ↵smatz
be and use correct return type
2008-12-26(svn r14748) -Codechange: unduplicate window updating when deleting vehicles.rubidium
2008-12-26(svn r14747) -Codechange: remove DeleteVehicleChain in favour of the vehicle ↵rubidium
destructor as that was already doing the same for a few vehicle types.
2008-12-26(svn r14745) -Codechange: move "depot_list" and "leave_depot_immediately" ↵rubidium
out of the vehicle struct (saving up to 16 bytes per vehicle) as it is only used to tell a calling function entered a depot (for autoreplace).
2008-11-02(svn r14559) -Fix [FS#2387]: A train could be blocked inside a depot if it ↵michi_cc
was reversed just after leaving the depot.
2008-10-24(svn r14524) -Add: stop-in-depot as part of orders (PhilSophus)rubidium
2008-10-19(svn r14491) -Documentation: updates/additions of doxygen docs (Alberth)rubidium
2008-10-14(svn r14464) -Codechange: replace (uint)-1 with UINT_MAX (PhilSophus)rubidium
2008-10-07(svn r14448) -Codechange [FS#2328]: rename a few variables (based on a patch ↵smatz
by planetmaker)
2008-09-30(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.rubidium
2008-09-30(svn r14421) -Codechange: rename all player variables/types to company *or* ↵rubidium
client so it is immediatelly clear which one you are working with.
2008-09-27(svn r14406) -Fix [FS#Eddi]: Autoreplace did not work for vehicles in free ↵frosch
wagon chains.
2008-09-24(svn r14395) -Fix [FS#2285]: crashes and GUI desyncs when order is ↵smatz
deleted/modified while the timetable window is open -Fix: close any dropdown and child windows in the Order and Timetable windows when selected order is deselected, deleted, ...
2008-09-21(svn r14371) -Fix [FS#2313]: loading indicator didn't stay with the front ↵rubidium
engine when turning a train in a station.
2008-09-21(svn r14369) -Fix: Enforce non-front engines to be stopped.frosch
This could be caused by old savegames resp. their conversion, and causes trouble for e.g. autoreplace.
2008-09-16(svn r14343) -Fix [FS#2300]: invalid v->u.air.targetairport could cause ↵smatz
crashes at several places when the station pool got smaller
2008-09-15(svn r14337) -Codechange: use CmdRename* and CMD_RENAME_* for vehicle, ↵smatz
president and company renaming commands, too
2008-09-15(svn r14334) -Feature: ability to reset name to default/automatic value (for ↵smatz
vehicles, engines, towns, groups, stations, waypoints, managers and companies)
2008-09-14(svn r14324) -Fix [FS#2241]: free any blocks that a helicopter may have on ↵rubidium
an oilrig when the helicopter gets forcefully removed (bankruptcy). For other airports this isn't needed as they can't be used by multiple companies.
2008-09-09(svn r14285) -Fix [FS#2263]: A train inside a wormhole could free the ↵michi_cc
reservation of another train inside the wormhole.
2008-09-07(svn r14258) -Codechange: rework the way to query the vehicle hash to make ↵rubidium
sure it always results in the same irregardless of the order of the hash-linked-list. -Fix: desync in PBS reservation following, vehicle flooding and road vehicle overtake/follow code.
2008-09-02(svn r14223) -Codechange: make GetSprite aware of the 4 different types of ↵rubidium
sprites: fonts, recolour, mapgen and normal sprites.
2008-08-22(svn r14132) -Fix (r14039): Only reserve a path on leaving a station if the ↵frosch
current block really is a PBS block. (michi_cc)
2008-08-20(svn r14110) -Fix: desyncs due to bubbles in toylandglx
2008-08-17(svn r14097) -Fix [FS#2085]: one couldn't get a list of vehicles sharing an ↵rubidium
order when the number of orders was 0; you could see that the vehicles had a shared order though.
2008-08-17(svn r14096) -Codechange: merge the shared order's vehicle list management ↵rubidium
to a single location.
2008-08-17(svn r14095) -Fix (r14076): Trains shall not stop instantly.frosch
2008-08-17(svn r14089) -Fix [FS#2219]: trains not being able to find a route to a ↵rubidium
depot when the front is already in the depot.
2008-08-16(svn r14085) -Cleanup (r14083): Remove no longer used functions.frosch
2008-08-16(svn r14083) -Fix [FS#1264, FS#2037, FS#2038, FS#2110]: Rewrite the ↵frosch
autoreplace kernel.
2008-08-15(svn r14076) -Codechange: Merge the four start/stop commands into a single ↵frosch
CMD_START_STOP_VEHICLE.
2008-08-13(svn r14064) -Fix [FS#1752]: check for the length of strings (in bytes) in ↵rubidium
the command. Checking for the length in pixels is impossible because that differs per client.
2008-08-10(svn r14039) -Fix [FS#2217]: reversing an overlength train at a station ↵rubidium
would try to find a route out and sometimes reset the unload counter making it wait 2.5 years before departing instead of waiting until the train would actually leave the station (michi_cc)
2008-08-02(svn r13950) -Add [YAPP]: Trains can now also be in a 'stuck' state when ↵rubidium
waiting on a path reservation. (michi_cc)
2008-08-01(svn r13912) -Codechange: remove some casts by returning the proper type ↵rubidium
instead of void*.
2008-07-24(svn r13816) -Fix [FS#2150]: check for vehicle length changes outside a ↵smatz
depot (callback 0x11) and give a warning about that
2008-07-17(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line ↵rubidium
with all other structs/classes that are in a pool.
2008-07-08(svn r13681) -Revert (r13678, r13677): the fixes didn't work in all cases ↵rubidium
(assertions on savegame loads). -Fix [FS#2102]: but now in a hopefully beter way.
2008-07-07(svn r13680) -Fix: NPF crashing when a ship tried to find a nearby depot ↵rubidium
when on an aqueduct.
2008-07-06(svn r13678) -Fix (r13677): electric trains from pre elrail savegames would ↵rubidium
get stopped on load.
2008-06-11(svn r13475) -Fix (r13464): crash on destroying aquaduct with ship on in and ↵smatz
on company bankrupt
2008-05-30(svn r13343) -Codechange: reorder/move variable/functions in the network ↵rubidium
headers so that nothing from the network directory needs to include basically all network headers.
2008-05-29(svn r13325) -Codechange: split the client-side only settings from the ↵rubidium
settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
2008-05-28(svn r13307) -Codechange: Separate VehicleList and its two functions so only ↵peter1138
the 3 users include it, reducing dependencies on misc/smallvec.h
2008-05-26(svn r13266) -Codechange: Use SmallVector in GUIListpeter1138
2008-05-25(svn r13255) -Codechange: move _opt to _settings.rubidium