Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-10-20 | (svn r11314) -Fix [FS#1356]: stop following a vehicle when you ↵ | rubidium | |
sell/destroyed it. | |||
2007-10-19 | (svn r11303) -Fix: EnsureNoVehicle and EnsureNoVehicleOnGround were both ↵ | rubidium | |
used to check whether there was no vehicle on the ground, except that the former didn't take care of aircraft shadows. So now we only use EnsureNoVehicleOnGround. | |||
2007-10-14 | (svn r11262) -Fix [FS#1330]: do not check for vehicles that are not on the ↵ | rubidium | |
ground when removing owned land, furthermore do not check for shadows (of aircraft). | |||
2007-10-09 | (svn r11236) -Fix [FS#1322]: DeleteVehicleChain can just work as good for ↵ | rubidium | |
all vehicles, instead of not allowing trains to use it (enforced by an assert), but actually using it for trains. Patch by SmatZ. | |||
2007-09-26 | (svn r11173) -Codechange: rename some callback enums so they are more uniform. | rubidium | |
2007-09-09 | (svn r11065) -Documentation [FS#1186]: of the dirty marking/repainting ↵ | rubidium | |
subsystem. Patch by Progman. | |||
2007-09-08 | (svn r11064) -Fix [FS#553]: when autorenew is enabled and it cannot renew ↵ | rubidium | |
the vehicle anymore (because the player cannot build the engine), the aging warnings as if autorenew is not enabled are shown. | |||
2007-09-07 | (svn r11052) -Fix (r11017)[FS#1210]: vehicles always skip service order | glx | |
2007-09-05 | (svn r11045) -Codechange: added a function to tell if a vehicle is the rear ↵ | bjarni | |
part of a dualheaded train engine | |||
2007-08-31 | (svn r11027) -Fix: do not unconditionally assume that a tile has a depot. | rubidium | |
2007-08-31 | (svn r11017) -Codechange: unify determining whether a vehicle needs/can be ↵ | rubidium | |
service a little more. | |||
2007-08-31 | (svn r11014) -Fix (r11011) [FS#1170]: crash when selling the first train of ↵ | rubidium | |
a consist. | |||
2007-08-30 | (svn r11011) -Fix [FS#1129]: GetFirstVehicleInChain did change the game ↵ | rubidium | |
state while being marked const. -Codechange: do not brute force determine the first vehicle in the chain or previous vehicle, but do it by properly accounting the previous and first pointers when updating the next pointer. This gives a performance increase of about 15% when there are a lot of vehicles in the game. | |||
2007-08-30 | (svn r11004) -Codechange: some reworks of the saveload mechanism to be able ↵ | rubidium | |
to save and load private and protected variables in the vehicle struct. | |||
2007-08-30 | (svn r11003) -Codechange: replace Vehicle->next to Vehicle->Next() and ↵ | rubidium | |
Vehicle->SetNext() so we can trap instances that change a next pointer and (in the future) update the first/previous pointers based on that. | |||
2007-08-29 | (svn r11001) -Codechange: unify the way to determine whether a vehicle is in ↵ | rubidium | |
a depot. | |||
2007-08-29 | (svn r10997) -Codechange: unify the vehicle view window. Patch by PhilSophus. | rubidium | |
2007-08-24 | (svn r10971) -Codechange: One less magical number | belugas | |
2007-08-06 | (svn r10808) -Fix (r10353): Make sure spectators can't open infrastructure ↵ | maedhros | |
building menus. | |||
2007-08-05 | (svn r10799) -Fix: only calling QuickFree and not the destructor on pool ↵ | rubidium | |
cleanups might cause memory leaks due to the way C++ works. | |||
2007-08-05 | (svn r10798) -Fix [FS#1105]: virtual functions do not work in destructors :(. | rubidium | |
2007-08-03 | (svn r10772) -Codechange: also make use of the generic clean and destroy ↵ | rubidium | |
pool callback functions for vehicle. | |||
2007-08-03 | (svn r10770) -Codechange: use the pool item class as super class for the ↵ | rubidium | |
vehicle struct. -Codechange: do not force "special" vehicles to be allocated in the low 1024 vehicle slots and non "special" vehicles in the rest of the slots. | |||
2007-08-02 | (svn r10756) -Codechange: use vehicle->IsValid in favour of ↵ | rubidium | |
IsValidVehicle(vehicle). | |||
2007-08-01 | (svn r10744) -Codechange: make the pool a little more OO, so it can be ↵ | rubidium | |
easier in other places. | |||
2007-07-30 | (svn r10734) -Fix [FS#1030]: Revert r10513) and add special cases for ↵ | peter1138 | |
collision detection on bridges/tunnels. | |||
2007-07-29 | (svn r10721) -Fix [FS#1084]: Skip articulated parts of road vehicles during ↵ | peter1138 | |
unique name check. | |||
2007-07-28 | (svn r10714) -Fix r10696: MSVC performance warning | glx | |
2007-07-26 | (svn r10697) -Codechange: give a more sensible names to some of the unkX ↵ | rubidium | |
variables. | |||
2007-07-26 | (svn r10696) -Codechange: remove duplication of the "make sprite ↵ | rubidium | |
transparent" code. | |||
2007-07-25 | (svn r10684) -Codechange: some more coding style related changes. Primarily ↵ | rubidium | |
moving { to a new line. | |||
2007-07-17 | (svn r10603) -Codechange: avoid direct access to _engine_info | peter1138 | |
2007-07-11 | (svn r10513) -Fix [FS#1022]: use vehicle subtile position to update cache, ↵ | peter1138 | |
not tile, so that collision detection works on bridges and tunnels. | |||
2007-07-08 | (svn r10478) -Fix [FS#999]: remove the loading indicator when a vehicle is ↵ | rubidium | |
removed. | |||
2007-07-01 | (svn r10409) -Codechange: replace (Aircraft|RoadVeh|Ship|Train)_Tick with a ↵ | rubidium | |
Tick method in the Vehicle class. | |||
2007-07-01 | (svn r10408) -Codechange: make GetImage a class method of Vehicle instead of ↵ | rubidium | |
Get(Aircraft|RoadVeh|Ship|Train)Image. | |||
2007-06-28 | (svn r10380) -Fix (r10364): when checking for unique names, only check ↵ | peter1138 | |
vehicles that can have names, and skip inactive players. | |||
2007-06-27 | (svn r10364) -Fix [FS#706]: checking for duplicate custom names was ↵ | peter1138 | |
inconsistent, and tested all 'namespaces'. now only check names of the same type. | |||
2007-06-27 | (svn r10363) -Fix [FS#911]: invalidating autoreplace windows didn't take ↵ | peter1138 | |
account of vehicle group (Matthias Wolf) | |||
2007-06-27 | (svn r10354) -Fix [FS#950]: loading indicator showed "^" when the train ↵ | rubidium | |
would load at the given station. | |||
2007-06-27 | (svn r10353) -Fix/Feature [FS#669]: disallow (in the GUI) the building of ↵ | rubidium | |
infrastructure you do not have available vehicles for. This means that the airport building button is disabled till you can actually build aircraft. The game itself will not disallow you to build the infrastructure and this "new" behaviour can be overriden with a patch setting. | |||
2007-06-26 | (svn r10341) -Fix (r10236): Only update the timetable when leaving stations ↵ | maedhros | |
if this is a scheduled stop. | |||
2007-06-25 | (svn r10335) -Fix (r10331): Increment the current order index *after* using ↵ | maedhros | |
it in UpdateVehicleTimetable. | |||
2007-06-24 | (svn r10302) -Fix [YAPF, MP]: now (with r10301) it is no longer needed to ↵ | KUDr | |
invalidate the YAPF segment cache every tick in MP. Segment cost now doesn't contain the curves between segments. As a result the cache should be now accurate. | |||
2007-06-22 | (svn r10270) -Add: prefixed the loading indicator with an arrow, up meaning ↵ | truelight | |
vehicle is loading, down meaning vehicle is unloading | |||
2007-06-22 | (svn r10266) -Codechange: keep track of the origin, time of travel and ↵ | rubidium | |
accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it. | |||
2007-06-21 | (svn r10254) -Feature: loading indicator, which shows in % how full a ↵ | truelight | |
vehicle is while loading/unloading (TheJosh) | |||
2007-06-20 | (svn r10236) -Feature: Introduce a form of timetabling for vehicles. | maedhros | |
2007-06-18 | (svn r10210) -Codechange: make all money related variables 64 bits, so ↵ | rubidium | |
overflowing them should become a little harder. | |||
2007-06-18 | (svn r10205) -Codechange: refactor returning of cost, so it can be more ↵ | rubidium | |
easily modified. |