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path: root/src/vehicle.cpp
AgeCommit message (Expand)Author
2021-04-01Codechange: Suppress warnings when asserts are disabled (#8917)Patric Stout
2021-02-20Codechange: rename sound ids to make more sense. (#8701)frosch
2021-02-05Codechange: Apply coding style (#8640)SamuXarick
2021-01-17Fix eeb88e8: Trains reversed while paused do not correctly update sprite boun...Matt Kimber
2021-01-08Change: Remove disable_unsuitable_building settingCharles Pigott
2021-01-08Codechange: Remove min/max functions in favour of STL variants (#8502)Charles Pigott
2021-01-05Codechange: consider vehicle co-ordinates when identifying viewport candidate...Matt Kimber
2021-01-05Codechange: create MutableSpriteCache to remove the need to cast Vehicle to a...Matt Kimber
2021-01-05Codechange: improve performance for complex vehicle chains by resolving sprit...Matt Kimber
2020-12-27Codechange: Replace assert_compile macro with static_assertCharles Pigott
2020-09-25Change: Service depot also reset breakdown chance.Galigator
2020-07-27Codechange: Spell 'Viewport' consistentlyTechGeekNZ
2020-06-28Fix #8216: Don't show floating text on autoreplace if cost is 0Charles Pigott
2020-05-21Codechange: Replace SmallPair with std::pair.Michael Lutz
2020-04-06Fix #8064: Incorrect display of refit capacityglx
2020-01-03Fix #7891: Actually check the vehicle type before castingSamuXarick
2019-12-21Codechange: Replace vehicle related FOR_ALL with range-based for loopsglx
2019-12-21Codechange: Replace FOR_ALL_ENGINES with range-based for loopsglx
2019-12-21Codechange: Replace station related FOR_ALL with range-based for loopsglx
2019-11-10Cleanup: Removed SVN headersS. D. Cloudt
2019-09-29Fix: Some typos found using codespellJMcKiern
2019-05-01Feature: Add NotRoadTypes (NRT)peter1138
2019-04-29Codechange: Remove Company/OwnerByte typesCharles Pigott
2019-04-10Codechange: Use null pointer literal instead of the NULL macroHenry Wilson
2019-03-26Cleanup: Remove unused size template parameters from SmallMap and Auto[Free|D...Henry Wilson
2019-03-26Codechange: Replaced SmallVector::[Begin|End]() with std alternativesHenry Wilson
2019-03-26Codechange: Replaced SmallVector::Include() with include()Henry Wilson
2019-03-26Codechange: Replaced SmallVector::Append() with std::vector::[push|emplace]_b...Henry Wilson
2019-03-26Codechange: Replaced SmallVector::Reset() with std::vector::clear() + shrink_...Henry Wilson
2019-03-26Codechange: Replace SmallVector::Clear() with std::vector::clear()Henry Wilson
2019-03-25Change: Do not display a newspaper about old vehicles for which replacement i...stormcone
2019-02-10Fix 148e5b41d6: Uninitialized variable usage. (#7216)PeterN
2019-02-10Change: Skip reliability decay if servicing is disabledEddi-z
2019-02-10Fix #7197: Invalidate depot buttons when necessary. (#7212)PeterN
2019-02-08Fix: trains cancelling their pending reversal when ordered to go to a depot b...Henry Wilson
2019-02-06Add #5006: Flag to hide rail type from construction.Peter Nelson
2019-02-02Fix: DMU/EMU livery should apply to passenger carriages with DMU/EMU engines.Peter Nelson
2019-01-31Feature: Group liveries, and livery window usability enhancements. (#7108)PeterN
2019-01-19Change: Add path cache for ships.Peter Nelson
2019-01-17Fix: Some code and comment typosnikolas
2018-10-31Doc: Lots and lots of doxymentation fixesCharles Pigott
2018-07-19Feature: Framerate display window (#6822)Niels Martin Hansen
2018-05-21Change: Add CargoTypes type for cargo masks. (#6790)PeterN
2018-03-11(svn r27986) -Codechange: Name magic constants in the vehicle position hash f...frosch
2017-08-31(svn r27904) -Fix [FS#6593]: When last vehicle is removed from shared orders ...adf88
2017-08-13(svn r27893) -Codechange: Use fallthrough attribute. (LordAro)frosch
2017-03-24(svn r27822) -Feature: Vehicle Group Info: Add profits and occupancy display ...peter1138
2016-10-16(svn r27668) -Feature: [NewGRF] Allow composing vehicles from multiple sprites.frosch
2016-10-16(svn r27667) -Codechange: Add VehicleSpriteSeq::GetBounds and Draw.frosch
2016-10-16(svn r27666) -Codechange: Pass vehicle sprites around using a struct VehicleS...frosch