Age | Commit message (Collapse) | Author |
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individual checks depending on the vehicle type.
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road types on a single tile.
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of vehicles in the group only once
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delete or autoreplace of vehicles.
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can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
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strictness.
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obvious reasons
-Codechange: introduced ZOOM_LVL_DETAIL to show/remove details
-Codechange: changed << and >> operator with ZoomLevel to a simple wrapper (that in theory also allows zoom-in besides the current zoom-out)
-Fix r9845: missed some int -> ZoomLevel
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generally loading/unloading will happen fifo, but there are no guarantees on the FIFO-ness. For (better) FIFO guarantees you still need to use improved loading.
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(mart3p).
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loaded into LoadUnloadVehicle instead of duplicating it for each vehicle.
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specified and the vehicle was already full when it entered.
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didn't work (correctly).
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loading/unloading, but when arriving at the station.
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calculated automatically either.
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nicer/better maintainable code, i.e. virtual methods instead of switches.
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hopefully for good this time.
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trains being reversed while loading.
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non-existing station.
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instead of adding
them again when they leave, and add a v->LeaveStation() call for aircraft.
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processing power anymore when having a lot of trains.
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tabs with spaces.
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of various properties which were previously static. Vehicle max speed and train power/te/running costs are adjustable.
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corrections...
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and into landscape.h, and add a few where they didn't exist.
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a proper way of paying for refits when cloning can be found.
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Almost done. Yeah. I know, I've already said that...
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CargoID loops.
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vehicle crash, and when loading aircraft.
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deciding on the livery scheme to use.
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