Age | Commit message (Collapse) | Author |
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Vehicle class
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to be available yet, since it is a looping animation.
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sprites independent of spawning model.
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model.
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vehicle visual effects.
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vehicle in a NewGRF and the NewGRF was not loaded at all
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timetables
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private
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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when they are not supposed to, and truncate cargo appropiately if they are allowed to.
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list but wants to make implicit orders
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palette when leaving a station.
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LinkRefresher.
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edges.
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more aggressively.
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in the order prediction logic
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separate function
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GetNextStoppingOrder so that we can access both branches in calling code
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called for the front engine.
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during (un)loading.
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was updated
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refit prediction
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equivalent to explicit stopping orders
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(fonsinchen)
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sound effects 04, 07 and 08 are played.
In depot or tunnel, or when crashed or stopped: No sound.
Braking: Effect 08 instead of 07.
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engine, so make other engines in the consist use the speed of the front.
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and Count(), and replace them with VehicleCargoList::StoredCount(), TotalCount(), StationCargoList::AvailableCount() and TotalCount(). (fonsinchen)
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descriptive function
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cases where it worked were corner cases rather than the general case.
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improved loading) instead of calculating if for every cycle
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CargoList::MoveTo, i.e. pass the amount to truncate (fonsinchen)
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ispercent (peter1138)
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(peter1138)
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with the various side-effects of DeleteOrder.
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Eagle_rainbow)
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acceleration (power, weight, tractive effort, etc) during service or 32 day triggers
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indicator at drop stations only worked if there was no other vehicle unloading for 255 ticks.
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orders are 'no unloading and no loading' (sbr)
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