Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-05-13 | (svn r16302) -Codechange: remove Vehicle::AllocateList | smatz | |
2009-05-13 | (svn r16299) -Fix (r16242): don't use DoCommandP when the function can be ↵ | smatz | |
called from another command | |||
2009-05-13 | (svn r16291) -Fix [FS#2893]: RVs were unable to find a depot when turning ↵ | rubidium | |
around (in some cases), causing 'nearest depot' orders to be occasionally lost. | |||
2009-05-09 | (svn r16260) -Codechange: Add Vehicle::IncrementOrderIndex() to deduplicate ↵ | frosch | |
some code. | |||
2009-05-06 | (svn r16242) -Codechange: rework pausing | rubidium | |
-Fix [FS#2864]: autopause and manual pausing conflict with eachother -Fix: new game + pause on new game + autopause make the game not unpause on the first join | |||
2009-05-06 | (svn r16240) -Fix: Make 'stop in depot'-orders only apply on the target ↵ | frosch | |
depot, not those which are entered on the way to them. | |||
2009-05-04 | (svn r16228) -Fix/Change (r16187): If we are heading for a different depot, ↵ | frosch | |
do also not do the refitting-part of the depot-order. -Fix (r16198): && != &, GetDepotOrderType != GetDepotActionType and - uhm - ODATFB_NEAREST_DEPOT is not set for current_order either. | |||
2009-05-01 | (svn r16198) -Fix/Change (r16187): 'Go to nearest depot'-orders are ↵ | frosch | |
fulfilled when reaching any depot, even though the train decided for a different depot on the last junction/order-skip. | |||
2009-04-29 | (svn r16187) -Fix [FS#2871]: do mark the "go to depot X" order fulfilled ↵ | rubidium | |
when reaching any depot, but only when reaching depot X. | |||
2009-04-27 | (svn r16178) -Fix [FS#2866]: don't try to reserve path for trains crashed in ↵ | smatz | |
station | |||
2009-04-21 | (svn r16118) -Change/cleanup: remove the hexadecimal 'in TTD the string had ↵ | rubidium | |
this ID' from 'some' strings and replace the string name with something more sensible. | |||
2009-04-21 | (svn r16114) -Cleanup: unify some more strings and remove some more unused ↵ | rubidium | |
strings | |||
2009-04-18 | (svn r16079) -Fix [FS#2824]: insanely fast trains would not stop in time for ↵ | rubidium | |
stations -Fix: insanely fast trains would sometimes 'jump' over waypoints/via stations within a tick, which would cause the order not to be processed causing the train to go in loops until (with luck) it 'hit' the tile | |||
2009-04-12 | (svn r16048) -Fix/Feature-ish [FS#2740]: don't warn that crashed vehicles ↵ | rubidium | |
are getting old; upgrading them is impossible (racetrack) | |||
2009-03-15 | (svn r15718) -Cleanup: apply some comment coding style on the rest of the ↵ | rubidium | |
sources too | |||
2009-03-14 | (svn r15711) -Codechange: lots of whitespace cleanup/fixes | rubidium | |
2009-03-13 | (svn r15704) -Cleanup: remove further includes from recently split files | smatz | |
2009-03-13 | (svn r15701) -Fix [FS#2595]: Blame NewGRFs returning inconsistent ↵ | frosch | |
information in purchase-list/after building before users have a chance to blame OpenTTD for incorrectly autorenewing/-replacing. | |||
2009-03-13 | (svn r15699) -Codechange: split Cmd* from vehicle.cpp to vehicle_cmd.cpp. | rubidium | |
2009-03-12 | (svn r15681) -Cleanup: remove unneeded forward declaration. | rubidium | |
2009-03-11 | (svn r15676) -Codechange: remove the need for BeginVehicleMove and merge ↵ | rubidium | |
VehiclePositionChanged and EndVehicleMove. | |||
2009-03-11 | (svn r15672) -Codechange: (left,right,top,bottom)_coord -> ↵ | rubidium | |
coord.(left,right,top,bottom), i.e. use Rect. | |||
2009-03-09 | (svn r15652) -Fix [FS#2706]: new (this) is seldom a good idea as destructors ↵ | michi_cc | |
of member variables aren't run causing memory leaks. | |||
2009-03-05 | (svn r15624) -Fix (r15621): warning about comparing signed and unsigned ↵ | smatz | |
integer types | |||
2009-03-05 | (svn r15622) -Codechange: Duplication. | peter1138 | |
2009-03-05 | (svn r15621) -Feature: When cloning a vehicle with a custom name, add and/or ↵ | peter1138 | |
increment a number at the end of name and assign it to the new vehicle (for emma) | |||
2009-02-24 | (svn r15569) -Codechange: replace MallocT + memset( 0 ) calls by CallocT | smatz | |
2009-02-21 | (svn r15541) -Revert (r15399): 'v->cargo_type' is also used in other places, ↵ | frosch | |
which cannot accept CT_INVALID. -Codechange: Add Engine::GetDefaultCargoType() and Engine::CanCarryCargo() and use them. -Fix [FS#2617]: When articulated parts have no available default cargo, use the cargo type of the first part for livery selection. -Change: To decide whether a vehicle is refittable do not test its current capacity for being zero, but always use the 'capacity property'. Note: The property is used unmodifed without calling CB 15/36. By setting it to a non-zero value and returning zero in the callback vehicles can be refitted to/from zero capacity for e.g. livery effects. Note: It is intentional that you cannot control refittability by CB 36. | |||
2009-02-18 | (svn r15517) -Fix [FS#2642](r6455): Wagonoverrides and articulated engine ↵ | frosch | |
parts use the colour scheme of the engine, but not its recolour callback, nor its 2CC flag. Same applies to roadvehicles. | |||
2009-02-09 | (svn r15434) -Codechange: bit of type safety for the DC_xxx flags. | rubidium | |
2009-02-09 | (svn r15428) -Codechange: consistently use colour instead of having both ↵ | rubidium | |
color and colour. | |||
2009-02-04 | (svn r15336) -Fix: do not use _current_company in the GUI as there are no ↵ | rubidium | |
guarantees that _current_company is the same as _local_company. | |||
2009-02-02 | (svn r15318) -Fix [FS#2594](r10288): don't warn about non-primary engines ↵ | smatz | |
getting old | |||
2009-01-31 | (svn r15299) -Cleanup: remove many redundant includes | smatz | |
2009-01-13 | (svn r15077) -Codechange: enumify DAYS_IN_YEAR and DAYS_IN_LEAP_YEAR | smatz | |
-Change: when computing daily running cost, divide by 365 (instead of 364). Since r12134, the rounding errors don't need this correction anymore | |||
2009-01-12 | (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵ | truebrain | |
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks | |||
2009-01-11 | (svn r14990) -Codechange: handle articulated RVs and trams more strictly in ↵ | rubidium | |
GetStationTileForVehicle and CanVehicleUseStation (based on idea by Swallow) | |||
2009-01-10 | (svn r14958) -Codechange [FS#1923]: when checking for unique names, compare ↵ | smatz | |
only with manually set names There are situations that aren't solvable (because of different language files), so if the user really wants to have duplicated name, allow him to do so. It solves desyncs between server and clients using different languages. It behaves the same in SP and MP, so users won't see the different behaviour as a bug (and even checking in SP could be worked around by the user). | |||
2009-01-10 | (svn r14952) -Codechange: unify the "can vehicle go to station" tests | rubidium | |
2009-01-10 | (svn r14949) -Cleanup: pointer coding style | rubidium | |
2009-01-09 | (svn r14944) -Cleanup: add spaces around some operators | rubidium | |
2009-01-09 | (svn r14933) -Codechange: check the whether a pool item can be constructed ↵ | rubidium | |
instead of trying to make it and check for NULL. | |||
2009-01-08 | (svn r14925) -Fix [FS#2500]: Abort dragging of vehicles in the group window ↵ | frosch | |
when they are deleted. | |||
2009-01-04 | (svn r14835) -Change: apply the 'warn if train's income is negative' setting ↵ | smatz | |
to other vehicle types, too | |||
2009-01-04 | (svn r14831) -Codechange: use {VEHICLE} instead of Train/Ship/Road ↵ | smatz | |
veh/Aircraft/{STRING} {COMMA} in lang files (part by Swallow) | |||
2009-01-04 | (svn r14828) -Codechange: move most of save/load-specific code to separate files | smatz | |
2009-01-03 | (svn r14803) -Codechange: move order list management into it's own class and ↵ | rubidium | |
remove the order count from the savegame as we can easily count that (PhilSophus) | |||
2009-01-02 | (svn r14785) -Fix [FS#2132]: vehicle list for station gets closed when ↵ | rubidium | |
station view is closed even when the vehicle list is stickied. Other vehicle lists are not deleted when their 'opening' window gets closed so do the same with the station view. | |||
2008-12-28 | (svn r14754) -Codechange: get rid of _cmd_text and just pass it as ↵ | rubidium | |
(optional) parameter. | |||
2008-12-26 | (svn r14753) -Fix (r1): after buying a company, one could have more vehicles ↵ | smatz | |
with the same UnitID |