Age | Commit message (Collapse) | Author |
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bridges in the scenario editor, or during world generation.
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easily modified.
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over a road/tram
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road types on a single tile.
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corrections...
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and into landscape.h, and add a few where they didn't exist.
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including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01.
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Almost done. Yeah. I know, I've already said that...
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landscape types.
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loose the information who it owns
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removed, the town is notified of it
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a map accessors header.
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values.
This lets us increase the sprite width from 14 to up to 29 bits,
effectively nulling the old sprite limit. Table changes in next commit.
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macros by a simple template function max(), that requires two arguments of the same type. While I'm at it change a variable called "max" to "maxval" in a function that calls max().
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stillunknown and pv2b.
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renamed to .cpp)
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