Age | Commit message (Collapse) | Author |
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actually movable; e.g. HQ and owned land are pretty movable.
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the later changes
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UpdateCompanyHQ
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some places
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more logical order from the map array's point of view.
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building lighthouses/transmitters actually happen via a command
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transmitters in the scenario editor
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add+use a ::GetByTile
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slightly to better catch their meaning
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copy of *this.
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presence flag in the town.
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wrapper functions
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if a header require a header make it include that header
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building/removing unmovables (new objects), building/removing rail-waypoints/buoys, interacting with town-authority, building foundations, funding primary industries (when not prospecting) and towns.
If a GRF does not set price multipliers for these new prices, but for the previously used ones, the old modifiers will be propagated to the new bases.
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producer (instead of once pre produced cargo type) (fonsinchen)
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for more consistency and distinguishability.
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without signals but will upgrade normal rail to electrified rail if necessary (based on patch by laurijh)
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and headquarters anymore
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subsidy's destination is in station's catchment area and cargo packets originate from subsidy's source
-Change [FS#1134]: subsidies aren't bound to stations after awarding anymore, they still apply to town or industry, no matter what station is used for loading and unloading. Awarded subsidies from older savegames are lost
-Change [NoAI]: due to these changes, AISubsidy::GetSource and AISubsidy::GetDestination now return STATION_INVALID for awarded subsidies
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TILE_LOOP, which means no more duplication of parameters between BEGIN_TILE_LOOP and END_TILE_LOOP
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to deal with sizeof() wrt. typedef-ed arrays.
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instances to more meaningful names.
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