Age | Commit message (Collapse) | Author |
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unneeded include from openttd.h.
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of a global variable. Patch by Noldo (FS#1114).
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clear_cmd.cpp to a more correct location.
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map.h).
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logical place and remove about 50% of the includes of 'functions.h'
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their respective places.
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remaining to fit with the naming style
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remembered.
-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
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boxes. It's not perfect yet, but a *very* good step into the right direction. Patch by frosch.
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(and other structures) when the owner of the structure built it on foundations and if you have enough "empty" space ofcourse. One could use the tool for some other construction needs too. Patch by frosch.
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the functions for those tile types.
-Codechange: barren the rail grounds on terraforming.
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foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch.
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transparent" code.
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bridges in the scenario editor, or during world generation.
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easily modified.
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over a road/tram
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road types on a single tile.
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corrections...
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and into landscape.h, and add a few where they didn't exist.
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including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01.
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Almost done. Yeah. I know, I've already said that...
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landscape types.
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loose the information who it owns
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removed, the town is notified of it
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a map accessors header.
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values.
This lets us increase the sprite width from 14 to up to 29 bits,
effectively nulling the old sprite limit. Table changes in next commit.
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macros by a simple template function max(), that requires two arguments of the same type. While I'm at it change a variable called "max" to "maxval" in a function that calls max().
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stillunknown and pv2b.
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renamed to .cpp)
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