Age | Commit message (Collapse) | Author |
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assert(tile < MapSize()).
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them map.
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industries/unmoveables; "X is in the way" isn't helpful at all in that case.
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is useless
-Codechange: Do not rely on a decision based on something that has already been evaluated
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color and colour.
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required, without the use of extern
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of unmovables objects.
Note that this is the very basic spec, it will be populated a bit more, later.
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not going to be any change to the returned result
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object, in order to keep the Unmovable type free of any irrelevant data
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without HQ
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(if enabled). Primarily useful for systems with touch screen (aapo)
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(optional) parameter.
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client so it is immediatelly clear which one you are working with.
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is more exact and less subject to interpretation
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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tile-info-window.
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from openttd.h to their own headers.
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something more than whitespace as description of files that don't have a description.
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operators.
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place to a single location.
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depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
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instead of transparent
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station_func.h.
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GetTileTrackStatus().
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there can be less checks in pathfinders for depots/stations/tunnels/bridges
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another one closely matching
-Codechange: Replace two magic numbers with according sprite names
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DrawTileSprites into one PalSpriteID
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one PalSpriteID
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merging/bankrupting companies.
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statue owner, not current player.
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ownership of player owned tiles when growing.
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unneeded include from openttd.h.
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of a global variable. Patch by Noldo (FS#1114).
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clear_cmd.cpp to a more correct location.
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map.h).
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logical place and remove about 50% of the includes of 'functions.h'
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their respective places.
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remaining to fit with the naming style
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remembered.
-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
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