Age | Commit message (Collapse) | Author |
|
UpdateCompanyHQ
|
|
some places
|
|
|
|
|
|
|
|
add+use a ::GetByTile
|
|
slightly to better catch their meaning
|
|
if a header require a header make it include that header
|
|
building/removing unmovables (new objects), building/removing rail-waypoints/buoys, interacting with town-authority, building foundations, funding primary industries (when not prospecting) and towns.
If a GRF does not set price multipliers for these new prices, but for the previously used ones, the old modifiers will be propagated to the new bases.
|
|
|
|
|
|
required, without the use of extern
|
|
of unmovables objects.
Note that this is the very basic spec, it will be populated a bit more, later.
|
|
client so it is immediatelly clear which one you are working with.
|
|
something more than whitespace as description of files that don't have a description.
|
|
Almost done. Yeah. I know, I've already said that...
|
|
- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
|