Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-08-25 | (svn r10979) -Fix [FS#1157]: catenary on tunnel tiles was drawn ↵ | rubidium | |
non-transparant when the other catenary was drawn transparant. Patch by smatz. | |||
2007-08-03 | (svn r10776) -Fix [FS#1081]: you would not pay for some foundations of ↵ | rubidium | |
bridges whereas you would pay for others. | |||
2007-08-02 | (svn r10758) -Codechange: make the depot struct use the pool item class as ↵ | rubidium | |
super class. | |||
2007-07-29 | (svn r10733) -Codechange: change MP_STREET into MP_ROAD as we use the word ↵ | rubidium | |
"road" everywhere except in the tile type. | |||
2007-07-26 | (svn r10698) -Codechange [FS#1082]: simplify the code related to ↵ | rubidium | |
foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch. | |||
2007-07-26 | (svn r10696) -Codechange: remove duplication of the "make sprite ↵ | rubidium | |
transparent" code. | |||
2007-07-23 | (svn r10660) -Codechange: simplified tunnel cost algorithm (bilbo) | truelight | |
2007-07-16 | (svn r10587) -Codechange: move the string/dparam related stuff from ↵ | rubidium | |
variables.h to strings.h | |||
2007-07-13 | (svn r10549) -Fix [FS#1031]: wrong tram catenary poles drawn in some bridge ↵ | rubidium | |
directions. | |||
2007-06-27 | (svn r10362) -Codechange: make tunnel costs less exponential for (very) long ↵ | rubidium | |
tunnels. | |||
2007-06-24 | (svn r10309) -Revert (part of r10308): "fixing" the bounding box for bridge ↵ | rubidium | |
entrances reveals one of the bugs that will be fixed when FS#119 is fixed. | |||
2007-06-24 | (svn r10308) -Codechange: some "cleanup" chunks from B. N. SmatZ!' work on ↵ | rubidium | |
fixing FS#119. | |||
2007-06-24 | (svn r10306) -Fix [FS#890]: the fix in r10219 was not enough to stop this ↵ | rubidium | |
bug from happening. | |||
2007-06-21 | (svn r10259) -Fix (r10258): committed a little too much.. would've made ↵ | rubidium | |
pretty cheap tunnels though :) | |||
2007-06-21 | (svn r10258) -Codechange: as we are now using int64 all over the place, it's ↵ | rubidium | |
better to use int64 variables in the string generating too instead of packing them into two int32s. -Fix: some displays of money were wrong. | |||
2007-06-21 | (svn r10248) -Codechange: don't limit the cost of tunnels. | rubidium | |
2007-06-18 | (svn r10205) -Codechange: refactor returning of cost, so it can be more ↵ | rubidium | |
easily modified. | |||
2007-06-18 | (svn r10197) -Codechange: replace int32 with CommandCost where appropriate. | rubidium | |
2007-06-11 | (svn r10097) -Feature: Add support for articulated road vehicles, or ↵ | maedhros | |
callbacks 11 and 17 for road vehicles for those who prefer the technical explanation. | |||
2007-05-28 | (svn r9966) -Fix: bridges and tunnels were not always removed on bankruptcy, ↵ | rubidium | |
thus leaving tunnels/bridges with an invalid owner that would crash the game when clicking with the query tool on them. | |||
2007-05-26 | (svn r9944) -Fix: tile selection drawn on the wrong height for some road ↵ | rubidium | |
bridges. | |||
2007-05-26 | (svn r9940) -Fix [FS#805]: upgrading a bridge removed roadtypes. | rubidium | |
2007-05-26 | (svn r9931) -Fix: some glitches with catenary and bridges. | rubidium | |
2007-05-25 | (svn r9923) -Add: support for Action 0 Road vehicles, property 1C, bit 0. | rubidium | |
2007-05-25 | (svn r9919) -Codechange: prepare some more places for more road types. | rubidium | |
2007-05-24 | (svn r9914) -Codechange: prepare GTTS and the pathfinders to handle multiple ↵ | rubidium | |
road types on a single tile. | |||
2007-05-20 | (svn r9894) -Fix (r9892): catenary was drawn on road bridges ;) | rubidium | |
2007-05-20 | (svn r9892) -Codechange: lots of ground work for allowing multiple types of ↵ | rubidium | |
"road" with multiple owners on a single tile. | |||
2007-04-27 | (svn r9726) -Fix [FS#738]: crash when destroying bridge with train partially ↵ | rubidium | |
one it. | |||
2007-04-18 | (svn r9665) -Documentation: Doxygen corrections,errors, corrections of ↵ | belugas | |
corrections... | |||
2007-04-05 | (svn r9563) -Feature: Add more finer control to transparency options, ↵ | peter1138 | |
including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01. | |||
2007-04-04 | (svn r9558) -Documentation: doxygen and comment changes: 'T' now. Almost done | belugas | |
2007-04-01 | (svn r9542) -Fix(FS# 712): When checking if a vehicle is on a given tile, ↵ | belugas | |
and you are working on the ground tile, do not take aircrafts into account, as they do not pose any danger for the construction/destruction/conversion itself. Z stuff, in other words | |||
2007-03-24 | (svn r9425) -Codechange/Fix (FS#689): Housekeeping in the convert rail ↵ | celestar | |
functions: Changed the order of error checks to generate more meaningful error messages, added some doxygen comments and replaced bitshifting by proper mathematical operations | |||
2007-03-22 | (svn r9400) -Codechange: Use some more representative enum names for ↵ | belugas | |
landscape types. | |||
2007-03-20 | (svn r9371) -Feature: Add support for variable snow lines in the arctic ↵ | maedhros | |
climate, supplied by newgrf files. When this is enabled forests cannot be built below the highest snow line, and farms can't be built above it. Houses still use the _opt.snow_line so they are all consistent, so to make them respect the snowline you may want to use some newhouses features as well. | |||
2007-03-08 | (svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the ↵ | rubidium | |
coding style (and rest of the code). | |||
2007-03-07 | (svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {}; | rubidium | |
2007-03-04 | (svn r9009) -Fix (r1): Determine whether to play a sound or not when ↵ | Darkvater | |
entering a tunnel based on engine type (only steam engines) instead of on spritenum which can be invalid for newgrf trains. DBSet(XL) or any other steam trains without newsounds should sound their horn now. | |||
2007-02-24 | (svn r8884) -Fix | tron | |
Replace SetSpeedLimitOnBridge() by something simpler | |||
2007-02-23 | (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp ↵ | belugas | |
files with the @file tag as well as a few general comments style | |||
2007-02-22 | (svn r8841) -Fix | tron | |
Remove {,u}intswap() and replace them by Swap() | |||
2007-02-14 | (svn r8732) -Codechange/Fix(r8705): Turned the bit-handling macros into ↵ | celestar | |
template functions. Fixes a problem with MSVC and 64-bit shifts. | |||
2007-02-13 | (svn r8715) -Codechange/cleanup: replace magic numbers related to state of ↵ | rubidium | |
road vehicles with enums. Original patch by mart3p. | |||
2007-02-13 | (svn r8701) -Codechange: replace magic numbers with enums for u.rail.track. | rubidium | |
2007-02-13 | (svn r8698) -Codechange: enumify the returns of VehicleEnterTile | rubidium | |
2007-02-03 | (svn r8567) -Feature: Allow upgrading bridges by building a new bridge over ↵ | maedhros | |
the top. (Based on a patch by gigajum) - The replacement bridge must be the same transport type, and if it's a rail bridge it must have the same railtype. - Town owned bridges can also be upgraded, but only to a bridge with a higher top speed. | |||
2007-01-27 | (svn r8426) -Fix | tron | |
Slightly simplify the code which determines whether to build a rail or a road bridge | |||
2007-01-14 | (svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit ↵ | peter1138 | |
values. This lets us increase the sprite width from 14 to up to 29 bits, effectively nulling the old sprite limit. Table changes in next commit. | |||
2007-01-10 | (svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, ↵ | rubidium | |
stillunknown and pv2b. |