Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-10-14 | (svn r11265) -Feature: Make more advanced rail types more expensive to build. | maedhros | |
2007-10-14 | (svn r11263) -Codechange: Reduce code duplication between DrawBridgePillars ↵ | rubidium | |
and HasFoundation{NW|NE}. Patch by frosch. | |||
2007-10-08 | (svn r11231) -Fix [FS#1311] (r11128): Someone misplaced a "static". This ↵ | rubidium | |
results in wrong bounding boxes for tunnels in X direction. Patch by frosch. | |||
2007-10-05 | (svn r11213) -Fix [FS#1298]: confusing messages when trying to build a bridge. | rubidium | |
2007-10-05 | (svn r11208) -Fix [FS#1300]: tunnel excavation could disown somebody elses ↵ | rubidium | |
owned land. Patch by frosch. | |||
2007-09-19 | (svn r11128) -Fix: a lot of graphical glitches by changing some bounding ↵ | rubidium | |
boxes. It's not perfect yet, but a *very* good step into the right direction. Patch by frosch. | |||
2007-09-15 | (svn r11112) -Fix (r11107) [FS#1229]: in some cases one could destroy (parts ↵ | rubidium | |
of) buildings when building tunnels. | |||
2007-09-14 | (svn r11107) -Feature: some tool so one can still build tunnels under rails ↵ | rubidium | |
(and other structures) when the owner of the structure built it on foundations and if you have enough "empty" space ofcourse. One could use the tool for some other construction needs too. Patch by frosch. | |||
2007-09-09 | (svn r11068) -Codechange: remove Vehicle::HasFront as all vehicles have the ↵ | rubidium | |
Vehicle::first pointer correctly set. | |||
2007-09-08 | (svn r11059) -Fix [FS#1182]: inconsistency between Rail<->ElRail conversions ↵ | rubidium | |
of different kinds of rail containing tiles (normal rail, stations, depots, etc). Patch by SmatZ. | |||
2007-08-30 | (svn r11005) -Codechange: move the tiletype specific terraforming checks to ↵ | rubidium | |
the functions for those tile types. -Codechange: barren the rail grounds on terraforming. | |||
2007-08-25 | (svn r10979) -Fix [FS#1157]: catenary on tunnel tiles was drawn ↵ | rubidium | |
non-transparant when the other catenary was drawn transparant. Patch by smatz. | |||
2007-08-03 | (svn r10776) -Fix [FS#1081]: you would not pay for some foundations of ↵ | rubidium | |
bridges whereas you would pay for others. | |||
2007-08-02 | (svn r10758) -Codechange: make the depot struct use the pool item class as ↵ | rubidium | |
super class. | |||
2007-07-29 | (svn r10733) -Codechange: change MP_STREET into MP_ROAD as we use the word ↵ | rubidium | |
"road" everywhere except in the tile type. | |||
2007-07-26 | (svn r10698) -Codechange [FS#1082]: simplify the code related to ↵ | rubidium | |
foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch. | |||
2007-07-26 | (svn r10696) -Codechange: remove duplication of the "make sprite ↵ | rubidium | |
transparent" code. | |||
2007-07-23 | (svn r10660) -Codechange: simplified tunnel cost algorithm (bilbo) | truelight | |
2007-07-16 | (svn r10587) -Codechange: move the string/dparam related stuff from ↵ | rubidium | |
variables.h to strings.h | |||
2007-07-13 | (svn r10549) -Fix [FS#1031]: wrong tram catenary poles drawn in some bridge ↵ | rubidium | |
directions. | |||
2007-06-27 | (svn r10362) -Codechange: make tunnel costs less exponential for (very) long ↵ | rubidium | |
tunnels. | |||
2007-06-24 | (svn r10309) -Revert (part of r10308): "fixing" the bounding box for bridge ↵ | rubidium | |
entrances reveals one of the bugs that will be fixed when FS#119 is fixed. | |||
2007-06-24 | (svn r10308) -Codechange: some "cleanup" chunks from B. N. SmatZ!' work on ↵ | rubidium | |
fixing FS#119. | |||
2007-06-24 | (svn r10306) -Fix [FS#890]: the fix in r10219 was not enough to stop this ↵ | rubidium | |
bug from happening. | |||
2007-06-21 | (svn r10259) -Fix (r10258): committed a little too much.. would've made ↵ | rubidium | |
pretty cheap tunnels though :) | |||
2007-06-21 | (svn r10258) -Codechange: as we are now using int64 all over the place, it's ↵ | rubidium | |
better to use int64 variables in the string generating too instead of packing them into two int32s. -Fix: some displays of money were wrong. | |||
2007-06-21 | (svn r10248) -Codechange: don't limit the cost of tunnels. | rubidium | |
2007-06-18 | (svn r10205) -Codechange: refactor returning of cost, so it can be more ↵ | rubidium | |
easily modified. | |||
2007-06-18 | (svn r10197) -Codechange: replace int32 with CommandCost where appropriate. | rubidium | |
2007-06-11 | (svn r10097) -Feature: Add support for articulated road vehicles, or ↵ | maedhros | |
callbacks 11 and 17 for road vehicles for those who prefer the technical explanation. | |||
2007-05-28 | (svn r9966) -Fix: bridges and tunnels were not always removed on bankruptcy, ↵ | rubidium | |
thus leaving tunnels/bridges with an invalid owner that would crash the game when clicking with the query tool on them. | |||
2007-05-26 | (svn r9944) -Fix: tile selection drawn on the wrong height for some road ↵ | rubidium | |
bridges. | |||
2007-05-26 | (svn r9940) -Fix [FS#805]: upgrading a bridge removed roadtypes. | rubidium | |
2007-05-26 | (svn r9931) -Fix: some glitches with catenary and bridges. | rubidium | |
2007-05-25 | (svn r9923) -Add: support for Action 0 Road vehicles, property 1C, bit 0. | rubidium | |
2007-05-25 | (svn r9919) -Codechange: prepare some more places for more road types. | rubidium | |
2007-05-24 | (svn r9914) -Codechange: prepare GTTS and the pathfinders to handle multiple ↵ | rubidium | |
road types on a single tile. | |||
2007-05-20 | (svn r9894) -Fix (r9892): catenary was drawn on road bridges ;) | rubidium | |
2007-05-20 | (svn r9892) -Codechange: lots of ground work for allowing multiple types of ↵ | rubidium | |
"road" with multiple owners on a single tile. | |||
2007-04-27 | (svn r9726) -Fix [FS#738]: crash when destroying bridge with train partially ↵ | rubidium | |
one it. | |||
2007-04-18 | (svn r9665) -Documentation: Doxygen corrections,errors, corrections of ↵ | belugas | |
corrections... | |||
2007-04-05 | (svn r9563) -Feature: Add more finer control to transparency options, ↵ | peter1138 | |
including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01. | |||
2007-04-04 | (svn r9558) -Documentation: doxygen and comment changes: 'T' now. Almost done | belugas | |
2007-04-01 | (svn r9542) -Fix(FS# 712): When checking if a vehicle is on a given tile, ↵ | belugas | |
and you are working on the ground tile, do not take aircrafts into account, as they do not pose any danger for the construction/destruction/conversion itself. Z stuff, in other words | |||
2007-03-24 | (svn r9425) -Codechange/Fix (FS#689): Housekeeping in the convert rail ↵ | celestar | |
functions: Changed the order of error checks to generate more meaningful error messages, added some doxygen comments and replaced bitshifting by proper mathematical operations | |||
2007-03-22 | (svn r9400) -Codechange: Use some more representative enum names for ↵ | belugas | |
landscape types. | |||
2007-03-20 | (svn r9371) -Feature: Add support for variable snow lines in the arctic ↵ | maedhros | |
climate, supplied by newgrf files. When this is enabled forests cannot be built below the highest snow line, and farms can't be built above it. Houses still use the _opt.snow_line so they are all consistent, so to make them respect the snowline you may want to use some newhouses features as well. | |||
2007-03-08 | (svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the ↵ | rubidium | |
coding style (and rest of the code). | |||
2007-03-07 | (svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {}; | rubidium | |
2007-03-04 | (svn r9009) -Fix (r1): Determine whether to play a sound or not when ↵ | Darkvater | |
entering a tunnel based on engine type (only steam engines) instead of on spritenum which can be invalid for newgrf trains. DBSet(XL) or any other steam trains without newsounds should sound their horn now. |