Age | Commit message (Collapse) | Author |
|
|
|
inconsistently for towns and the bridge selection GUI.
|
|
autoremove the object if it's too high
|
|
|
|
|
|
some headers
|
|
an existing define on MinGW).
|
|
|
|
the southern bridgehead as tile.
|
|
tileheight at the entry edge.
|
|
actually movable; e.g. HQ and owned land are pretty movable.
|
|
some places
|
|
|
|
|
|
|
|
missed :)
|
|
logical place and with a more descriptive name
|
|
and bridges
|
|
consts' enum as well
|
|
caused a crash.
|
|
building/clearing aqueducts and building/clearing locks.
|
|
an aqueduct.
|
|
|
|
|
|
a too long bridge.
|
|
message twice.
|
|
CheckBridgeAvailability().
|
|
roadtype.
|
|
|
|
|
|
first use.
|
|
readable way without changing computed costs.
|
|
to 'length'.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-Codechange: Move GetSlopeResistance to GroundVehicle.
|
|
TunnelBridgeIsFree() and return a CommandCost status.
|
|
rail types. (To be documented...)
|
|
wrapper functions
|
|
if a header require a header make it include that header
|
|
trying to make one way roads of town owned roads
|
|
foundations as DrawGroundSprite() does, and use this for drawing one-way-road-signs and clear-land-fences.
|
|
pieces was inverted.
|