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path: root/src/tunnelbridge_cmd.cpp
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2008-12-28(svn r14754) -Codechange: get rid of _cmd_text and just pass it as ↵rubidium
(optional) parameter.
2008-11-23(svn r14613) -Fix [FS#2420]: When building industries, clear the tiles as ↵frosch
OWNER_TOWN instead of the founder to take care of protected buildings and to not get stressed by town ratings.
2008-10-14(svn r14464) -Codechange: replace (uint)-1 with UINT_MAX (PhilSophus)rubidium
2008-09-30(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.rubidium
2008-09-30(svn r14421) -Codechange: rename all player variables/types to company *or* ↵rubidium
client so it is immediatelly clear which one you are working with.
2008-09-14(svn r14326) -Fix: some wrong comments (Yexo)rubidium
2008-09-11(svn r14293) -Change: do not show PBS track reservation in the intro gamesmatz
2008-09-11(svn r14291) -Fix [FS#2288] (r12853): For tunnels DrawCatenary() draws only ↵frosch
pillars; DrawCatenaryOnTunnel() draws only wires.
2008-09-07(svn r14258) -Codechange: rework the way to query the vehicle hash to make ↵rubidium
sure it always results in the same irregardless of the order of the hash-linked-list. -Fix: desync in PBS reservation following, vehicle flooding and road vehicle overtake/follow code.
2008-08-25(svn r14176) -Fix: better 'safe' than ... 'save'smatz
2008-08-25(svn r14173) -Fix: Don't check for rail type and catenary on aqueducts.peter1138
2008-08-02(svn r13957) -Codechange [YAPP]: Free the old path reservation on removing ↵rubidium
some tracks and reroute trains afterwards. (michi_cc)
2008-08-02(svn r13927) -Add [YAPP]: Draw reserved tracks darker, toggeld by a patch ↵rubidium
setting. (michi_cc)
2008-07-22(svn r13795) -Change: do not require canals/rivers/seas to be empty when ↵rubidium
building a bridge over it as it is not required for roads and rails either.
2008-07-17(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line ↵rubidium
with all other structs/classes that are in a pool.
2008-07-15(svn r13705) -Codechange: Define and use BridgePieces enum, which will ↵belugas
remove a few more magic numbers
2008-06-26(svn r13638) -Fix: signed/unsigned warning for MSVC9 and gcc2smatz
2008-06-23(svn r13611) -Fix [FS#2100]: if the first bridge can't be build for a given ↵rubidium
length, then none of the other bridges can. Effectively meaning that if someone replaces the first bridge with a bridge that can be only 3 tiles longs then only other bridges that can be 3 tiles long will be buildable, but only if they are 3 tiles long.
2008-06-11(svn r13478) -Codechange: don't use GetBridgeSpec() for aqueductssmatz
2008-06-11(svn r13477) -Fix (r13464): correct tile type in the Query tile info windowsmatz
2008-06-11(svn r13475) -Fix (r13464): crash on destroying aquaduct with ship on in and ↵smatz
on company bankrupt
2008-06-11(svn r13468) -Fix: make aqueducts a little more expensive than normal ↵rubidium
bridges and disable terraforming of aqueduct bridgeheads; one can't terraform normal canal tiles either.
2008-06-11(svn r13466) -Fix (r13464): slope checking got lost during development...rubidium
2008-06-11(svn r13464) -Codechange: support NewGRF Action 0x05, type 12.rubidium
2008-05-29(svn r13325) -Codechange: split the client-side only settings from the ↵rubidium
settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
2008-05-25(svn r13255) -Codechange: move _opt to _settings.rubidium
2008-05-25(svn r13251) -Codechange: rename _patches to _settings as that is more logic.rubidium
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
2008-05-21(svn r13206) -Feature(ette): Display all owners of a tile in the ↵frosch
tile-info-window.
2008-05-14(svn r13090) -Codechange: add functions for direct conversion from ↵smatz
DiagDirection to Track and Trackbits
2008-05-08(svn r13016) -Codechange: unify the detection if rail catenary should be drawnsmatz
2008-05-07(svn r12986) -Codechange: move the landscape and transport related types ↵rubidium
from openttd.h to their own headers.
2008-04-29(svn r12924) -Feature: Introducing the so called 'engine pool' which ↵peter1138
primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
2008-04-23(svn r12853) -Fix: catenary on tunnel entrances and middle bridge pieces was ↵smatz
drawn twice in some cases
2008-04-18(svn r12765) -Codechange: move some stuff out of variables.h that required ↵rubidium
including other headers in variables.h.
2008-04-17(svn r12757) -Codechange: move all cheat related stuff from all over the ↵rubidium
place to a single location.
2008-04-17(svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and ↵rubidium
depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
2008-04-08(svn r12632) -Fix (r12547): with invisible catenary, trams were be drawn ↵smatz
over a bridge
2008-04-03(svn r12547) -Feature: invisibility options to make objects invisible ↵smatz
instead of transparent
2008-03-31(svn r12490) -Codechange: rename engine.h to engine_func.h and remove ↵rubidium
unneeded inclusions of engine.h and/or replace them with engine_type.h.
2008-03-25(svn r12410) -Codechange: abstract out the test for catenary on electric railspeter1138
2008-02-21(svn r12208) -Codechange: Alignment of params makes the code easier to read.belugas
2008-02-20(svn r12199) -Codechange: Remove magic around the results of ↵frosch
GetTileTrackStatus().
2008-02-18(svn r12177) -Codechange: use 'side' parameter in GetTileTrackStatus so ↵smatz
there can be less checks in pathfinders for depots/stations/tunnels/bridges
2008-02-18(svn r12171) -Fix [FS#609]: return correct bridge price for AI when ↵smatz
DC_QUERY_COST is set (patch by Raimar Falke) It never happens in current code, but it is better to be ready for it
2008-02-17(svn r12170) -Fix: do not draw trees along road and street lights under low ↵smatz
bridges (spotted by _minime_)
2008-02-14(svn r12141) -Codechange: Introduce IsNormalRoad[Tile](), ↵frosch
IsRoadDepot[Tile]() and HasTileRoadType(); and use them.
2008-02-13(svn r12127) -Codechange: Use a variable instead of calling the same ↵belugas
function a few times. Again. Just a different value.
2008-02-13(svn r12126) -Codechange: Use a variable instead of calling the same ↵belugas
function a few times
2008-02-12(svn r12118) -Codechange: Put the two descriptions of bridges in an array ↵belugas
instead of two single variables, following the transport type it represents
2008-02-11(svn r12114) -Fix (r12111): missed one Bridge -> BridgeSpecpeter1138