Age | Commit message (Collapse) | Author |
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These are SLOPE_NW, SLOPE_SW, SLOPE_SE, SLOPE_NE (with bridge perpendicular to the slope) and SLOPE_NS, SLOPE_EW.
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slopes.
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rivers are drawn as canals. Rivers can currently only be placed with-in the scenario editor.
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building/removing a large block of track/signals/station
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complex detection later
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tunnel/bridge
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unneeded include from openttd.h.
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long track
-Codechange: use dedicated pathfinder for signal updating, resulting in better performance and possible future improvements
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some type safety.
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command can be executed.
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of a global variable. Patch by Noldo (FS#1114).
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-Fix: missing space in terraform_gui.cpp
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vehicle color mapping so the vehicles use the new owner color
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functions.
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useless includes.
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map.h).
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logical place and remove about 50% of the includes of 'functions.h'
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their respective places.
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-Codechange: merge DoConvert functions into one, make test and exec runs the same for tunnels/bridges
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r11642
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bridge_map.h into tunnelbridge_map.h
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remove useless checks
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GetVehicleTunnelBridge
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remaining to fit with the naming style
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remaining to fit with the naming style
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style
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unneeded define
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available (SmatZ)
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remembered.
-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
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used to check whether there was no vehicle on the ground, except that the former didn't take care of aircraft shadows. So now we only use EnsureNoVehicleOnGround.
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-Fix: make sure canals are never owned by water. Based on a patch by boekabart.
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and HasFoundation{NW|NE}. Patch by frosch.
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results in wrong bounding boxes for tunnels in X direction. Patch by frosch.
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owned land. Patch by frosch.
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boxes. It's not perfect yet, but a *very* good step into the right direction. Patch by frosch.
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of) buildings when building tunnels.
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(and other structures) when the owner of the structure built it on foundations and if you have enough "empty" space ofcourse. One could use the tool for some other construction needs too. Patch by frosch.
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Vehicle::first pointer correctly set.
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of different kinds of rail containing tiles (normal rail, stations, depots, etc). Patch by SmatZ.
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