Age | Commit message (Collapse) | Author |
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GetTunnelBridgeLength() and/or GetOtherTunnelEnd() instead
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rivers.
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YAPF failed for steep slopes.
Trolly failed for a lot.
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These are SLOPE_NW, SLOPE_SW, SLOPE_SE, SLOPE_NE (with bridge perpendicular to the slope) and SLOPE_NS, SLOPE_EW.
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slopes.
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rivers are drawn as canals. Rivers can currently only be placed with-in the scenario editor.
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building/removing a large block of track/signals/station
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complex detection later
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tunnel/bridge
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unneeded include from openttd.h.
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long track
-Codechange: use dedicated pathfinder for signal updating, resulting in better performance and possible future improvements
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some type safety.
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command can be executed.
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of a global variable. Patch by Noldo (FS#1114).
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-Fix: missing space in terraform_gui.cpp
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vehicle color mapping so the vehicles use the new owner color
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functions.
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useless includes.
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map.h).
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logical place and remove about 50% of the includes of 'functions.h'
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their respective places.
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-Codechange: merge DoConvert functions into one, make test and exec runs the same for tunnels/bridges
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r11642
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bridge_map.h into tunnelbridge_map.h
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remove useless checks
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GetVehicleTunnelBridge
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remaining to fit with the naming style
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remaining to fit with the naming style
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style
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unneeded define
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available (SmatZ)
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remembered.
-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
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used to check whether there was no vehicle on the ground, except that the former didn't take care of aircraft shadows. So now we only use EnsureNoVehicleOnGround.
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-Fix: make sure canals are never owned by water. Based on a patch by boekabart.
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and HasFoundation{NW|NE}. Patch by frosch.
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results in wrong bounding boxes for tunnels in X direction. Patch by frosch.
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owned land. Patch by frosch.
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