Age | Commit message (Collapse) | Author |
|
|
|
|
|
std::vector::[push|emplace]_back()
|
|
|
|
|
|
|
|
|
|
Use after free could occur when when excavating far end
removed multiple NewGRF objects
|
|
info window.
|
|
unambiguously to either RoadCatenary or RailCatenary.
|
|
incorrect owner to the tram and did not count infrastructure counts properly. (marcole)
|
|
the bridge heads.
|
|
bridges and tunnels.
|
|
building/removing/changing bridges.
|
|
|
|
data is now always accessible
|
|
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
|
|
the TileInfo window.
|
|
aqueducts that start at flat land
|
|
|
|
|
|
companies) to the first company which replaces the bridge. Everyone could have removed/rebuild the bridge anyway.
|
|
to clear bridges with trams.
|
|
|
|
Eagle_rainbow)
|
|
editor
|
|
type when adding a roadtype.
|
|
|
|
(sprites by Snail).
|
|
invisible bridges.
|
|
|
|
(for roads) and ScriptTunnel:BuildTunnel (for roads) to work for GameScript
|
|
|
|
overlays.
|
|
|
|
|
|
|
|
|
|
|
|
related variables
|
|
functions use int z as well
|
|
|
|
for the terraform code
|
|
from the tunnel code
|
|
from the bridge code
|
|
TILE_HEIGHT for the snow line code
|
|
functions if they return the Z in pixels (like TilePixelHeight)
|
|
scenario editor.
|
|
when adding road types as well (based on patch by adf88)
|
|
|