Age | Commit message (Collapse) | Author |
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and change its behaviour accordingly
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and change its behaviour accordingly
-Codechange: remove dummy GetAcceptedCargo_*() handlers
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childsprite of foundation/bridgehead.
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casts when converting Vehicle to specialised vehicle types. Includes safety check
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code style.
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the menu
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from VehicleRail to Train
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PoolItem::IsValidID() and PoolItem::Get()
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introduce shiny new IsPlainRailTile()
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PoolItem::IsValidID(index)
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this ID' from 'some' strings and replace the string name with something more sensible.
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sources too
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tracks was checked, but not the owner of the road itself.
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tunnels/bridges and aqueducts build by rival companies.
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it possible to remove someone's tram tracks.
-Feature: allow building road stops on road/tram tracks of competitors.
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except where it's used for backward compatability.
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see.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
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(if enabled). Primarily useful for systems with touch screen (aapo)
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(optional) parameter.
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OWNER_TOWN instead of the founder to take care of protected buildings and to not get stressed by town ratings.
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client so it is immediatelly clear which one you are working with.
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pillars; DrawCatenaryOnTunnel() draws only wires.
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sure it always results in the same irregardless of the order of the hash-linked-list.
-Fix: desync in PBS reservation following, vehicle flooding and road vehicle overtake/follow code.
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some tracks and reroute trains afterwards. (michi_cc)
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setting. (michi_cc)
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building a bridge over it as it is not required for roads and rails either.
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with all other structs/classes that are in a pool.
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remove a few more magic numbers
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length, then none of the other bridges can. Effectively meaning that if someone replaces the first bridge with a bridge that can be only 3 tiles longs then only other bridges that can be 3 tiles long will be buildable, but only if they are 3 tiles long.
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