Age | Commit message (Collapse) | Author |
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IsRoadDepot[Tile]() and HasTileRoadType(); and use them.
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function a few times. Again. Just a different value.
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function a few times
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instead of two single variables, following the transport type it represents
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with other Specs in used.
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transport type is not supported
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bridge we are preparing to build
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building transparency settings
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property to allow further fixes
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-Codechange: Remove direct access to the _bridge table in favor of the above mentioned GetBridgeSpec
-Codechange: Rationalize the use of Bridge type pointer
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and put bridge spec in table/bridge_land.h, where it should be.
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adjust documentation a bit.
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the map, allowing the sea/river/canal status to also be
stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the
original water type.
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GetTunnelBridgeLength() and/or GetOtherTunnelEnd() instead
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rivers.
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YAPF failed for steep slopes.
Trolly failed for a lot.
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These are SLOPE_NW, SLOPE_SW, SLOPE_SE, SLOPE_NE (with bridge perpendicular to the slope) and SLOPE_NS, SLOPE_EW.
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slopes.
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rivers are drawn as canals. Rivers can currently only be placed with-in the scenario editor.
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building/removing a large block of track/signals/station
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complex detection later
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tunnel/bridge
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unneeded include from openttd.h.
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long track
-Codechange: use dedicated pathfinder for signal updating, resulting in better performance and possible future improvements
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some type safety.
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command can be executed.
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of a global variable. Patch by Noldo (FS#1114).
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-Fix: missing space in terraform_gui.cpp
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vehicle color mapping so the vehicles use the new owner color
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functions.
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useless includes.
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map.h).
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logical place and remove about 50% of the includes of 'functions.h'
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their respective places.
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-Codechange: merge DoConvert functions into one, make test and exec runs the same for tunnels/bridges
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r11642
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bridge_map.h into tunnelbridge_map.h
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remove useless checks
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GetVehicleTunnelBridge
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