Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-03-08 | (svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the ↵ | rubidium | |
coding style (and rest of the code). | |||
2007-03-07 | (svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {}; | rubidium | |
2007-03-04 | (svn r9009) -Fix (r1): Determine whether to play a sound or not when ↵ | Darkvater | |
entering a tunnel based on engine type (only steam engines) instead of on spritenum which can be invalid for newgrf trains. DBSet(XL) or any other steam trains without newsounds should sound their horn now. | |||
2007-02-24 | (svn r8884) -Fix | tron | |
Replace SetSpeedLimitOnBridge() by something simpler | |||
2007-02-23 | (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp ↵ | belugas | |
files with the @file tag as well as a few general comments style | |||
2007-02-22 | (svn r8841) -Fix | tron | |
Remove {,u}intswap() and replace them by Swap() | |||
2007-02-14 | (svn r8732) -Codechange/Fix(r8705): Turned the bit-handling macros into ↵ | celestar | |
template functions. Fixes a problem with MSVC and 64-bit shifts. | |||
2007-02-13 | (svn r8715) -Codechange/cleanup: replace magic numbers related to state of ↵ | rubidium | |
road vehicles with enums. Original patch by mart3p. | |||
2007-02-13 | (svn r8701) -Codechange: replace magic numbers with enums for u.rail.track. | rubidium | |
2007-02-13 | (svn r8698) -Codechange: enumify the returns of VehicleEnterTile | rubidium | |
2007-02-03 | (svn r8567) -Feature: Allow upgrading bridges by building a new bridge over ↵ | maedhros | |
the top. (Based on a patch by gigajum) - The replacement bridge must be the same transport type, and if it's a rail bridge it must have the same railtype. - Town owned bridges can also be upgraded, but only to a bridge with a higher top speed. | |||
2007-01-27 | (svn r8426) -Fix | tron | |
Slightly simplify the code which determines whether to build a rail or a road bridge | |||
2007-01-14 | (svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit ↵ | peter1138 | |
values. This lets us increase the sprite width from 14 to up to 29 bits, effectively nulling the old sprite limit. Table changes in next commit. | |||
2007-01-10 | (svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, ↵ | rubidium | |
stillunknown and pv2b. | |||
2007-01-10 | (svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files ↵ | KUDr | |
renamed to .cpp) |