Age | Commit message (Collapse) | Author |
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calculation
This means that for rail tunnel/bridges, the rail is first sold,
and the tunnel/bridge is destroyed after. This means destroying
tunnels/ bridges now often makes you money, instead of costing.
Similar, with road/tram tracks. Destroying a road+tram
tunnel/bridge now costs the same amount of money as first
removing the tram tracks and than destroying the road
tunnel/bridge. Especially as tram tracks generate money when
removing, this is a noticeable difference.
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It only considered the end-tile (or start-tile) for the bridge,
instead of both. This is obvious in the rest of the code which
constantly does "+ 2"; this being the only place that does a "+ 1".
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overridden
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std::vector::[push|emplace]_back()
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Use after free could occur when when excavating far end
removed multiple NewGRF objects
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info window.
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unambiguously to either RoadCatenary or RailCatenary.
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incorrect owner to the tram and did not count infrastructure counts properly. (marcole)
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the bridge heads.
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bridges and tunnels.
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building/removing/changing bridges.
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data is now always accessible
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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the TileInfo window.
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aqueducts that start at flat land
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companies) to the first company which replaces the bridge. Everyone could have removed/rebuild the bridge anyway.
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to clear bridges with trams.
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Eagle_rainbow)
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editor
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type when adding a roadtype.
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(sprites by Snail).
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invisible bridges.
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(for roads) and ScriptTunnel:BuildTunnel (for roads) to work for GameScript
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overlays.
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