Age | Commit message (Collapse) | Author |
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their respective places.
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-Codechange: merge DoConvert functions into one, make test and exec runs the same for tunnels/bridges
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r11642
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bridge_map.h into tunnelbridge_map.h
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remove useless checks
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GetVehicleTunnelBridge
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remaining to fit with the naming style
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remaining to fit with the naming style
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style
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unneeded define
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available (SmatZ)
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remembered.
-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
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used to check whether there was no vehicle on the ground, except that the former didn't take care of aircraft shadows. So now we only use EnsureNoVehicleOnGround.
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-Fix: make sure canals are never owned by water. Based on a patch by boekabart.
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and HasFoundation{NW|NE}. Patch by frosch.
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results in wrong bounding boxes for tunnels in X direction. Patch by frosch.
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owned land. Patch by frosch.
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boxes. It's not perfect yet, but a *very* good step into the right direction. Patch by frosch.
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of) buildings when building tunnels.
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(and other structures) when the owner of the structure built it on foundations and if you have enough "empty" space ofcourse. One could use the tool for some other construction needs too. Patch by frosch.
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Vehicle::first pointer correctly set.
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of different kinds of rail containing tiles (normal rail, stations, depots, etc). Patch by SmatZ.
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the functions for those tile types.
-Codechange: barren the rail grounds on terraforming.
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non-transparant when the other catenary was drawn transparant. Patch by smatz.
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bridges whereas you would pay for others.
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super class.
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"road" everywhere except in the tile type.
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foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch.
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transparent" code.
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variables.h to strings.h
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directions.
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tunnels.
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entrances reveals one of the bugs that will be fixed when FS#119 is fixed.
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fixing FS#119.
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bug from happening.
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pretty cheap tunnels though :)
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better to use int64 variables in the string generating too instead of packing them into two int32s.
-Fix: some displays of money were wrong.
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easily modified.
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callbacks 11 and 17 for
road vehicles for those who prefer the technical explanation.
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thus leaving tunnels/bridges with an invalid owner that would crash the game when clicking with the query tool on them.
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