Age | Commit message (Collapse) | Author |
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rail types. (To be documented...)
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wrapper functions
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if a header require a header make it include that header
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trying to make one way roads of town owned roads
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foundations as DrawGroundSprite() does, and use this for drawing one-way-road-signs and clear-land-fences.
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pieces was inverted.
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bridges" setting
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to reduce the include 'pathfinder' dependencies
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a separate directory
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building/removing unmovables (new objects), building/removing rail-waypoints/buoys, interacting with town-authority, building foundations, funding primary industries (when not prospecting) and towns.
If a GRF does not set price multipliers for these new prices, but for the previously used ones, the old modifiers will be propagated to the new bases.
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tunnels/on bridges so when they leave wormhole they're still focussed on the main road stop causing unneededly long queues
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which were sometimes missing and sometimes just typos
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table/clear_land.h and change some names
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relatives
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when a bridge was replaced with another type
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functions that return a bool and that return TrackBits; GetRailStationReservation vs GetRailwayStationReservation, which one returns the bool and which one the TrackBits?
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and change its behaviour accordingly
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and change its behaviour accordingly
-Codechange: remove dummy GetAcceptedCargo_*() handlers
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childsprite of foundation/bridgehead.
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casts when converting Vehicle to specialised vehicle types. Includes safety check
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code style.
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the menu
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from VehicleRail to Train
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PoolItem::IsValidID() and PoolItem::Get()
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introduce shiny new IsPlainRailTile()
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PoolItem::IsValidID(index)
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this ID' from 'some' strings and replace the string name with something more sensible.
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sources too
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tracks was checked, but not the owner of the road itself.
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tunnels/bridges and aqueducts build by rival companies.
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it possible to remove someone's tram tracks.
-Feature: allow building road stops on road/tram tracks of competitors.
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