Age | Commit message (Collapse) | Author |
|
code style.
|
|
the menu
|
|
from VehicleRail to Train
|
|
|
|
|
|
|
|
PoolItem::IsValidID() and PoolItem::Get()
|
|
introduce shiny new IsPlainRailTile()
|
|
PoolItem::IsValidID(index)
|
|
|
|
this ID' from 'some' strings and replace the string name with something more sensible.
|
|
sources too
|
|
|
|
|
|
tracks was checked, but not the owner of the road itself.
|
|
tunnels/bridges and aqueducts build by rival companies.
|
|
it possible to remove someone's tram tracks.
-Feature: allow building road stops on road/tram tracks of competitors.
|
|
|
|
|
|
except where it's used for backward compatability.
|
|
|
|
|
|
see.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
|
|
|
|
(if enabled). Primarily useful for systems with touch screen (aapo)
|
|
(optional) parameter.
|
|
OWNER_TOWN instead of the founder to take care of protected buildings and to not get stressed by town ratings.
|
|
|
|
|
|
client so it is immediatelly clear which one you are working with.
|
|
|
|
|
|
pillars; DrawCatenaryOnTunnel() draws only wires.
|
|
sure it always results in the same irregardless of the order of the hash-linked-list.
-Fix: desync in PBS reservation following, vehicle flooding and road vehicle overtake/follow code.
|
|
|
|
|
|
some tracks and reroute trains afterwards. (michi_cc)
|
|
setting. (michi_cc)
|
|
building a bridge over it as it is not required for roads and rails either.
|
|
with all other structs/classes that are in a pool.
|
|
remove a few more magic numbers
|
|
|
|
length, then none of the other bridges can. Effectively meaning that if someone replaces the first bridge with a bridge that can be only 3 tiles longs then only other bridges that can be 3 tiles long will be buildable, but only if they are 3 tiles long.
|
|
|
|
|
|
on company bankrupt
|
|
bridges and disable terraforming of aqueduct bridgeheads; one can't terraform normal canal tiles either.
|
|
|
|
|
|
settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
|