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2008-09-30(svn r14421) -Codechange: rename all player variables/types to company *or* ↵rubidium
client so it is immediatelly clear which one you are working with.
2008-09-23(svn r14390) -Codechange: replace magic constants with symbolic constants.rubidium
2008-08-02(svn r13919) -Codechange: Replace numbers with Colours enum on osk(forgot 2 ↵belugas
assignations), statusbar, subsidy, terraform, timetable, toolbar, town, tree and vehicle guis.
2008-07-18(svn r13731) -Codechange: make a pool of the array of players.rubidium
2008-07-17(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line ↵rubidium
with all other structs/classes that are in a pool.
2008-05-29(svn r13325) -Codechange: split the client-side only settings from the ↵rubidium
settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
2008-05-25(svn r13255) -Codechange: move _opt to _settings.rubidium
2008-05-19(svn r13185) -Codechange: remove everything related to the WindowProc callbacks.rubidium
2008-05-18(svn r13163) -Codechange: remove unused codeglx
2008-05-18(svn r13162) -Fix (r13160): trees couldn't be planted, correct function ↵smatz
wasn't overloaded
2008-05-17(svn r13139) -Codechange: move DrawWindowWidgets and DrawWindowViewport to ↵rubidium
the Window class and remove Window from their naming.
2008-05-13(svn r13069) -Codechange: it is no longer needed to pass a void *data ↵rubidium
pointer with the WE_CREATE message because nothing uses it anymore.
2008-05-12(svn r13061) -Codechange: make a class of the BuildTreesWindow.glx
2008-05-08(svn r13010) -Codechange: move the tree building GUI out of misc_gui.cpp.rubidium