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2010-08-01(svn r20289) -Codechange: Unify fall through coding style.terkhen
2010-08-01(svn r20283) -Codechange: Unify start of doygen comments.frosch
2010-08-01(svn r20281) -Codechange: unify case scope closure + break coding stylerubidium
2010-07-19(svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be ↵rubidium
missed :)
2010-07-19(svn r20187) -Codechange: move _tileh_to_sprite into a function in a more ↵rubidium
logical place and with a more descriptive name
2010-07-19(svn r20184) -Codechange: make _trees_tick_ctr and _disaster_delay not use ↵rubidium
VARDEF and put them in a more logical location
2010-04-16(svn r19644) -Fix [FS#3728]: don't allow building cacti outside of the ↵rubidium
desert or rain forest trees outside of the rain forest area. This to prevent people from thinking planting rain forest trees makes the rain forest bigger and thus adds more place to build a lumber mill.
2010-04-14(svn r19634) -Codechange: Use TREE_INVALID more consistently.frosch
2010-01-21(svn r18872) -Codechange: introduce PaletteID and use itrubidium
2010-01-18(svn r18866) -Codechange: remove the CmdFailed(ret)/CmdSucceeded(ret) ↵rubidium
wrapper functions
2010-01-15(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, ↵rubidium
if a header require a header make it include that header
2010-01-06(svn r18739) -Fix (r18719): building trees on snow with rocks underneed ↵yexo
caused an assert
2010-01-05(svn r18738) -Fix (r18719): when a tree died while there was snow the amount ↵yexo
of snow on the tile changed
2010-01-04(svn r18723) -Codechange: also simplify looping over an area when building ↵rubidium
trees, desert, rocky areas or leveling land
2010-01-04(svn r18719) -Feature: don't delete the rough/rocky status of a tile when ↵yexo
it's covered by snow, this allows rocky tiles under snow if you have a variable snowline
2009-12-17(svn r18522) -Feature: add the possibility to not make new tree tiles in-gamerubidium
2009-12-04(svn r18398) -Fix [FS#3343]: the tree 'which one to draw' hash wasn't ↵rubidium
anywhere near random and thus showed a very visible repeated pattern when only one tree type was used
2009-11-07(svn r18005) -Codechange: Convert the Prices struct into an array and an enum.frosch
2009-09-26(svn r17642) -Change: make a comment more clear (Eddi)rubidium
2009-09-19(svn r17570) -Fix: a number of Doxygen warnings about missing parameters, ↵rubidium
which were sometimes missing and sometimes just typos
2009-09-18(svn r17567) -Fix: some doxygen warningsrubidium
2009-09-07(svn r17455) -Codechange: use sprite names instead of magic numbers in ↵yexo
table/clear_land.h and change some names
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-08-05(svn r17075) -Codechange: rename ~750 strings to be more uniform with their ↵rubidium
relatives
2009-06-27(svn r16673) -Codechange: rename GetProducedCargo() to AddProducedCargo() ↵smatz
and change its behaviour accordingly
2009-06-25(svn r16660) -Codechange: get rid of more dummy tile_type_procssmatz
2009-06-25(svn r16659) -Codechange: rename GetAcceptedCargo() to AddAcceptedCargo() ↵smatz
and change its behaviour accordingly -Codechange: remove dummy GetAcceptedCargo_*() handlers
2009-05-26(svn r16434) -Cleanup: remove some dead code; primarily stuff that can't be ↵rubidium
reached like break after returns or break after functions that never return (i.e. NOT_REACHED)
2009-05-17(svn r16327) -Codechange: replace IsValidPoolItemID(index) by ↵smatz
PoolItem::IsValidID(index)
2009-04-21(svn r16118) -Change/cleanup: remove the hexadecimal 'in TTD the string had ↵rubidium
this ID' from 'some' strings and replace the string name with something more sensible.
2009-04-21(svn r16114) -Cleanup: unify some more strings and remove some more unused ↵rubidium
strings
2009-03-15(svn r15718) -Cleanup: apply some comment coding style on the rest of the ↵rubidium
sources too
2009-02-25(svn r15583) -Fix: Do not use TILE_MASK when you do not want to wrap around ↵frosch
them map.
2009-02-11(svn r15452) -Codechange: Add DC_NO_MODIFY_TOWN_RATING.frosch
2009-02-09(svn r15434) -Codechange: bit of type safety for the DC_xxx flags.rubidium
2009-02-08(svn r15410) -Cleanup: get rid of most of the references to the 'patches' ↵rubidium
except where it's used for backward compatability.
2009-01-31(svn r15299) -Cleanup: remove many redundant includessmatz
2009-01-02(svn r14789) -Feature: allow scrolling with the left mouse button pressed ↵rubidium
(if enabled). Primarily useful for systems with touch screen (aapo)
2008-12-28(svn r14754) -Codechange: get rid of _cmd_text and just pass it as ↵rubidium
(optional) parameter.
2008-11-23(svn r14614) -Codechange [FS#2423]: GetTreeCount() should behave as its name ↵smatz
and documentation imply. Remove unused SetTreeCount() (PhilSophus)
2008-10-14(svn r14464) -Codechange: replace (uint)-1 with UINT_MAX (PhilSophus)rubidium
2008-09-30(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.rubidium
2008-09-30(svn r14421) -Codechange: rename all player variables/types to company *or* ↵rubidium
client so it is immediatelly clear which one you are working with.
2008-07-18(svn r13731) -Codechange: make a pool of the array of players.rubidium
2008-07-17(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line ↵rubidium
with all other structs/classes that are in a pool.
2008-05-29(svn r13325) -Codechange: split the client-side only settings from the ↵rubidium
settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
2008-05-25(svn r13255) -Codechange: move _opt to _settings.rubidium
2008-05-25(svn r13251) -Codechange: rename _patches to _settings as that is more logic.rubidium
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
2008-05-21(svn r13206) -Feature(ette): Display all owners of a tile in the ↵frosch
tile-info-window.
2008-05-07(svn r12986) -Codechange: move the landscape and transport related types ↵rubidium
from openttd.h to their own headers.