Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-11-24 | (svn r11510) -Codechange: merge the IS_*INSIDE* functions and rename them ↵ | skidd13 | |
fitting to the naming style | |||
2007-11-19 | (svn r11476) -Codechange: rename the function myabs to abs to get rid of an ↵ | skidd13 | |
unneeded define | |||
2007-11-13 | (svn r11426) -Codechange: Just one boolean inversion instead of two | belugas | |
2007-11-10 | (svn r11399) -Feature(ette): transparency settings can now be saved and thus ↵ | belugas | |
remembered. -Codechange: Wrap all transparency settings in accessors, hiding the implementation -Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui. Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant. | |||
2007-10-11 | (svn r11246) -Codechange: beautify some conditions from "if else" into ↵ | belugas | |
trinary operator | |||
2007-10-11 | (svn r11244) -Fix: trees can now be planted on bare land without making it ↵ | truelight | |
grassy (Csaboka) -Fix: planting tree in desert doesn't make it grassy for the first tile-cycle (Csaboka) -Fix: when a tree dies in desert, it no longer becomes a snowy tile for the first tile-cycle (Csaboka) | |||
2007-09-19 | (svn r11128) -Fix: a lot of graphical glitches by changing some bounding ↵ | rubidium | |
boxes. It's not perfect yet, but a *very* good step into the right direction. Patch by frosch. | |||
2007-09-17 | (svn r11124) -Documentation: of tree_map.h and tree_cmd.cpp. Patch by Progman. | rubidium | |
2007-08-31 | (svn r11024) -Fix [FS#1173]: give a more correct error when building some ↵ | rubidium | |
things on tile 0; "Can't build on water" or "Too close to the edge" instead of "Vehicle in the way". Patch by SmatZ. | |||
2007-08-30 | (svn r11005) -Codechange: move the tiletype specific terraforming checks to ↵ | rubidium | |
the functions for those tile types. -Codechange: barren the rail grounds on terraforming. | |||
2007-07-26 | (svn r10698) -Codechange [FS#1082]: simplify the code related to ↵ | rubidium | |
foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch. | |||
2007-07-26 | (svn r10696) -Codechange: remove duplication of the "make sprite ↵ | rubidium | |
transparent" code. | |||
2007-07-24 | (svn r10672) -Codechange: typify some parameters/variables. | rubidium | |
2007-06-18 | (svn r10205) -Codechange: refactor returning of cost, so it can be more ↵ | rubidium | |
easily modified. | |||
2007-06-18 | (svn r10197) -Codechange: replace int32 with CommandCost where appropriate. | rubidium | |
2007-05-24 | (svn r9914) -Codechange: prepare GTTS and the pathfinders to handle multiple ↵ | rubidium | |
road types on a single tile. | |||
2007-04-18 | (svn r9672) -Cleanup: lots of coding style fixes around operands. | rubidium | |
2007-04-05 | (svn r9563) -Feature: Add more finer control to transparency options, ↵ | peter1138 | |
including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01. | |||
2007-04-04 | (svn r9558) -Documentation: doxygen and comment changes: 'T' now. Almost done | belugas | |
2007-03-22 | (svn r9400) -Codechange: Use some more representative enum names for ↵ | belugas | |
landscape types. | |||
2007-03-20 | (svn r9371) -Feature: Add support for variable snow lines in the arctic ↵ | maedhros | |
climate, supplied by newgrf files. When this is enabled forests cannot be built below the highest snow line, and farms can't be built above it. Houses still use the _opt.snow_line so they are all consistent, so to make them respect the snowline you may want to use some newhouses features as well. | |||
2007-03-07 | (svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {}; | rubidium | |
2007-03-07 | (svn r9050) -Codechange: Foo(void) -> Foo() | rubidium | |
2007-02-24 | (svn r8875) -Fix | tron | |
Remove unnecessary EnsureNoVehicle() checks because they are - pointless per se (f.e. there are no vehicles on house tiles) - done again (f.e. using CMD_LANDSCAPE_CLEAR just a few lines later) | |||
2007-02-22 | (svn r8841) -Fix | tron | |
Remove {,u}intswap() and replace them by Swap() | |||
2007-01-14 | (svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit ↵ | peter1138 | |
values. This lets us increase the sprite width from 14 to up to 29 bits, effectively nulling the old sprite limit. Table changes in next commit. | |||
2007-01-10 | (svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, ↵ | rubidium | |
stillunknown and pv2b. | |||
2007-01-10 | (svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files ↵ | KUDr | |
renamed to .cpp) |