Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-05-06 | (svn r12971) -Documentation: add @file in files that missed them and add ↵ | rubidium | |
something more than whitespace as description of files that don't have a description. | |||
2008-04-03 | (svn r12547) -Feature: invisibility options to make objects invisible ↵ | smatz | |
instead of transparent | |||
2008-02-20 | (svn r12199) -Codechange: Remove magic around the results of ↵ | frosch | |
GetTileTrackStatus(). | |||
2008-02-18 | (svn r12177) -Codechange: use 'side' parameter in GetTileTrackStatus so ↵ | smatz | |
there can be less checks in pathfinders for depots/stations/tunnels/bridges | |||
2008-02-08 | (svn r12087) -Fix: MSVC warnings | glx | |
2008-02-06 | (svn r12074) -Cleanup: use C++ variable scope and declaration in ↵ | smatz | |
DrawTile_Trees() | |||
2008-02-06 | (svn r12073) -Codechange: stop drawing trees a bit earlier when they are ↵ | smatz | |
invisible | |||
2008-01-31 | (svn r12029) -Feature: Allow trees on shore. | frosch | |
2008-01-30 | (svn r12024) -Codechange: Reduce code duplication inside tree_cmd. | frosch | |
-CodeChange: When rocks get removed while planting trees, barren the ground. -Fix: In one case trees could spread under bridges. | |||
2008-01-30 | (svn r12022) -Revert(r12018): Invisible trees are now separate from the ↵ | belugas | |
building concept. So when you want invisible trees, just select the option of the same name in the Patch Options and toggle transparency of trees. More to come on the saga of Invisibility. So stay tuned. | |||
2008-01-30 | (svn r12020) -Documentation: Correct description of TropicZone. | frosch | |
2008-01-30 | (svn r12018) -Fix(FS#1721,r9563): Restore initial intent on the invisible ↵ | belugas | |
tree while transparent building patch setting | |||
2008-01-13 | (svn r11834) -Codechange: only include settings_type.h if needed. | rubidium | |
2008-01-13 | (svn r11828) -Codechange: include table/* as the last includes and remove an ↵ | rubidium | |
unneeded include from openttd.h. | |||
2008-01-12 | (svn r11818) -Codechange: split player.h into smaller pieces. | rubidium | |
2008-01-09 | (svn r11795) -Fix [FS#1616]: take town rating into account when testing if a ↵ | glx | |
command can be executed. | |||
2008-01-09 | (svn r11793) -Codechange: pass the expense type via the CommandCost instead ↵ | rubidium | |
of a global variable. Patch by Noldo (FS#1114). | |||
2008-01-09 | (svn r11788) -Fix (11787): makedepend doesn't mark delete files as changed... | rubidium | |
2008-01-03 | (svn r11750) -Revert (r11749): commited too much | glx | |
2008-01-03 | (svn r11749) -Fix (r11352): when a bankrupted company is bought, reset ↵ | glx | |
vehicle color mapping so the vehicles use the new owner color | |||
2007-12-29 | (svn r11719) -Codechange: split sound.h in a header with types and one with ↵ | rubidium | |
functions. | |||
2007-12-26 | (svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split ↵ | rubidium | |
map.h). | |||
2007-12-25 | (svn r11692) -Codechange: move some functions from 'functions.h' to a more ↵ | rubidium | |
logical place and remove about 50% of the includes of 'functions.h' | |||
2007-12-21 | (svn r11680) -Codechange: refactor more out of openttd.h and functions.h. | rubidium | |
2007-12-21 | (svn r11677) -Codechange: move price and command related types/functions to ↵ | rubidium | |
their respective places. | |||
2007-12-19 | (svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h | rubidium | |
2007-11-27 | (svn r11533) -Codechange: Rename some unclear clear_x prices member names. | belugas | |
While at it, remove one unused entry on the clear_price_table array. It is based on ground type, and the unused one was referencing a non existing one. | |||
2007-11-26 | (svn r11526) -Codechange: Rename the function delta fitting to the naming style | skidd13 | |
2007-11-25 | (svn r11523) -Codechange: Move the CHANCE macros to core/random_func.cpp ↵ | skidd13 | |
cause they depend on Random() -Codechange: Convert the CHANCE macros to functions and rename them fitting to the naming style | |||
2007-11-24 | (svn r11510) -Codechange: merge the IS_*INSIDE* functions and rename them ↵ | skidd13 | |
fitting to the naming style | |||
2007-11-19 | (svn r11476) -Codechange: rename the function myabs to abs to get rid of an ↵ | skidd13 | |
unneeded define | |||
2007-11-13 | (svn r11426) -Codechange: Just one boolean inversion instead of two | belugas | |
2007-11-10 | (svn r11399) -Feature(ette): transparency settings can now be saved and thus ↵ | belugas | |
remembered. -Codechange: Wrap all transparency settings in accessors, hiding the implementation -Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui. Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant. | |||
2007-10-11 | (svn r11246) -Codechange: beautify some conditions from "if else" into ↵ | belugas | |
trinary operator | |||
2007-10-11 | (svn r11244) -Fix: trees can now be planted on bare land without making it ↵ | truelight | |
grassy (Csaboka) -Fix: planting tree in desert doesn't make it grassy for the first tile-cycle (Csaboka) -Fix: when a tree dies in desert, it no longer becomes a snowy tile for the first tile-cycle (Csaboka) | |||
2007-09-19 | (svn r11128) -Fix: a lot of graphical glitches by changing some bounding ↵ | rubidium | |
boxes. It's not perfect yet, but a *very* good step into the right direction. Patch by frosch. | |||
2007-09-17 | (svn r11124) -Documentation: of tree_map.h and tree_cmd.cpp. Patch by Progman. | rubidium | |
2007-08-31 | (svn r11024) -Fix [FS#1173]: give a more correct error when building some ↵ | rubidium | |
things on tile 0; "Can't build on water" or "Too close to the edge" instead of "Vehicle in the way". Patch by SmatZ. | |||
2007-08-30 | (svn r11005) -Codechange: move the tiletype specific terraforming checks to ↵ | rubidium | |
the functions for those tile types. -Codechange: barren the rail grounds on terraforming. | |||
2007-07-26 | (svn r10698) -Codechange [FS#1082]: simplify the code related to ↵ | rubidium | |
foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch. | |||
2007-07-26 | (svn r10696) -Codechange: remove duplication of the "make sprite ↵ | rubidium | |
transparent" code. | |||
2007-07-24 | (svn r10672) -Codechange: typify some parameters/variables. | rubidium | |
2007-06-18 | (svn r10205) -Codechange: refactor returning of cost, so it can be more ↵ | rubidium | |
easily modified. | |||
2007-06-18 | (svn r10197) -Codechange: replace int32 with CommandCost where appropriate. | rubidium | |
2007-05-24 | (svn r9914) -Codechange: prepare GTTS and the pathfinders to handle multiple ↵ | rubidium | |
road types on a single tile. | |||
2007-04-18 | (svn r9672) -Cleanup: lots of coding style fixes around operands. | rubidium | |
2007-04-05 | (svn r9563) -Feature: Add more finer control to transparency options, ↵ | peter1138 | |
including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01. | |||
2007-04-04 | (svn r9558) -Documentation: doxygen and comment changes: 'T' now. Almost done | belugas | |
2007-03-22 | (svn r9400) -Codechange: Use some more representative enum names for ↵ | belugas | |
landscape types. | |||
2007-03-20 | (svn r9371) -Feature: Add support for variable snow lines in the arctic ↵ | maedhros | |
climate, supplied by newgrf files. When this is enabled forests cannot be built below the highest snow line, and farms can't be built above it. Houses still use the _opt.snow_line so they are all consistent, so to make them respect the snowline you may want to use some newhouses features as well. |