Age | Commit message (Collapse) | Author |
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wrapper functions
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if a header require a header make it include that header
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caused an assert
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of snow on the tile changed
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trees, desert, rocky areas or leveling land
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it's covered by snow, this allows rocky tiles under snow if you have a variable snowline
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anywhere near random and thus showed a very visible repeated pattern when only one tree type was used
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which were sometimes missing and sometimes just typos
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table/clear_land.h and change some names
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relatives
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and change its behaviour accordingly
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and change its behaviour accordingly
-Codechange: remove dummy GetAcceptedCargo_*() handlers
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reached like break after returns or break after functions that never return (i.e. NOT_REACHED)
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PoolItem::IsValidID(index)
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this ID' from 'some' strings and replace the string name with something more sensible.
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strings
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sources too
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them map.
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except where it's used for backward compatability.
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(if enabled). Primarily useful for systems with touch screen (aapo)
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(optional) parameter.
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and documentation imply. Remove unused SetTreeCount() (PhilSophus)
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client so it is immediatelly clear which one you are working with.
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with all other structs/classes that are in a pool.
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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tile-info-window.
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from openttd.h to their own headers.
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something more than whitespace as description of files that don't have a description.
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instead of transparent
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GetTileTrackStatus().
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there can be less checks in pathfinders for depots/stations/tunnels/bridges
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DrawTile_Trees()
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invisible
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